GLOBAL WORLDNUM WORLDNUM=0 RANDOMIZE WORLDNUM GAMEPAD 1 REM LLAFTIP REM WAS8BIT PAUSE OFF GLOBAL YFLOOR DIM GLOBAL LADDER(99),HOLE(99),WALL(99),XTRA1(99),XTRA2(99) DIM GLOBAL LOGS(99),WATER(99) DIM GLOBAL XSCORP(99),DSCORP(99),PAY(5),GOLD(99) GLOBAL ASNAKE,ISNAKE,AFIRE,IFIRE,ALOG,ILOG,AWATER,IWATER PAY(1)=1 PAY(2)=5 PAY(3)=15 PAY(4)=35 PAY(5)=100 GLOBAL S_SCORP,S_PHEAD,S_PBODY,S_GOLD,CH_GOLD,CH_XGOLD GLOBAL S_W1,S_W2,S_W3,S_W4,S_HOLE GLOBAL S_LAD0,S_LAD1,S_LAD2 GLOBAL S_XGOLD,S_SNAKE,S_FIRE,S_FLAME GLOBAL S_LOG1,S_LOG2,S_LOG3 GLOBAL S_WATL,S_WAT1,S_WAT2,S_WAT3,S_WAT4,S_WAT5,S_WAT6,S_WAT7,S_WAT8,S_WATR GLOBAL S_CROCH1,S_CROCH2,S_CROCH3,S_CROC1,S_CROC2,S_CROC3,S_CROP1,S_CROP2,S_CROP3 REM SPRITES S_PHEAD=0 S_PBODY=1 S_SCORP=2 S_GOLD=3 S_W1=4 S_W2=5 S_W3=6 S_W4=7 S_HOLE=8 S_LAD0=9 S_LAD1=10 S_LAD2=11 S_FIRE=12 S_FLAME=13 S_SNAKE=14 S_XGOLD=15 S_LOG1=16 S_LOG2=17 S_LOG3=18 S_WATL=19 S_WAT1=20 S_WAT2=21 S_WAT3=22 S_WAT4=23 S_WAT5=24 S_WAT6=25 S_WAT7=26 S_WAT8=27 S_WATR=28 S_CROCH1=29 S_CROCH2=30 S_CROCH3=31 S_CROC1=32 S_CROC2=33 S_CROC3=34 S_CROP1=35 S_CROP2=36 S_CROP3=37 SPRITE S_FIRE PAL 3 SPRITE S_FLAME PAL 3 SPRITE S_SNAKE PAL 3 SPRITE S_XGOLD PAL 7 SPRITE S_GOLD PAL 7 SPRITE S_LAD0 PAL 4 SPRITE S_LAD1 PAL 4 SPRITE S_LAD2 PAL 4 SPRITE S_HOLE PAL 4 SPRITE S_W1 PAL 4 SPRITE S_W2 PAL 4 SPRITE S_W3 PAL 4 SPRITE S_W4 PAL 4 SPRITE S_PHEAD PAL 3 SPRITE S_PBODY PAL 3 SPRITE S_SCORP PAL 4 SIZE 1 SPRITE S_LOG1 PAL 1 SPRITE S_LOG2 PAL 1 SPRITE S_LOG3 PAL 1 SPRITE S_WATL PAL 6 SPRITE S_WAT1 PAL 6 SPRITE S_WAT2 PAL 6 SPRITE S_WAT3 PAL 6 SPRITE S_WAT4 PAL 6 SPRITE S_WAT5 PAL 6 SPRITE S_WAT6 PAL 6 SPRITE S_WAT7 PAL 6 SPRITE S_WAT8 PAL 6 SPRITE S_WATR PAL 6 SPRITE S_CROC1 PAL 6 SPRITE S_CROC2 PAL 6 SPRITE S_CROC3 PAL 6 SPRITE S_CROP1 PAL 6 SPRITE S_CROP2 PAL 6 SPRITE S_CROP3 PAL 6 SPRITE S_CROCH1 PAL 6 SPRITE S_CROCH2 PAL 6 SPRITE S_CROCH3 PAL 6 REM 43-62=ROPE, VISUAL ONLY S_ROPE=63 REM WORLD DATABASE FOR I=1 TO 99 ' IF RND(3)=0 THEN LADDER(I)=RND(1)+1 ELSE IF RND(3)=0 THEN HOLE(I)=RND(1)+1 END IF IF RND(8)=0 THEN WALL(I)=RND(1)+1 END IF IF RND(5)=0 THEN XSCORP(I)=80 DSCORP(I)=1 END IF ' REM XTRA1/2 REM 0=EMPTY REM 1-5 = GOLD REM 6=SNAKE REM 7=FIRE REM EACH ONLY USED ONCE XTRA1(I)=0 XTRA2(I)=0 ' ADD GOLD BONUS IF RND(2)=0 THEN IF XTRA1(I)=0 THEN XTRA1(I)=RND(4)+1 ELSE IF XTRA2(I)=0 THEN XTRA2(I)=RND(4)+1 END IF END IF ' ADD SNAKE IF RND(2)=0 THEN IF XTRA1(I)=0 THEN XTRA1(I)=6 ELSE IF XTRA2(I)=0 THEN XTRA2(I)=6 END IF END IF ' ADD FIRE IF RND(2)=0 THEN IF XTRA1(I)=0 THEN XTRA1(I)=7 ELSE IF XTRA2(I)=0 THEN XTRA2(I)=7 END IF END IF ' ADD LOGS IF RND(2)=0 THEN LOGS(I)=RND(1)+4*RND(1)+7*RND(1) END IF ' ADD WATER IF RND(2)>0 THEN REM WATER(I)=RND(3)+1 WATER(I)=3 END IF REM ADDING TREASURE R=RND(100) IF R>40 THEN GOLD(I)=1 ELSE IF R>20 THEN GOLD(I)=2 ELSE IF R>8 THEN GOLD(I)=3 ELSE IF R>2 THEN GOLD(I)=4 ELSE GOLD(I)=5 END IF NEXT I REM PLAYER SPRITE S_PHEAD,-8,-8,32 SPRITE S_PBODY,-8,-8,48 IANI=0 ISCORP=0 ILIFE=10 IGOLD=0 PDIR=0 IPAGE=1 TRYAGAIN: DEC ILIFE IF ILIFE<0 THEN BG 0 PAL 4 TEXT 6,7,"GAME OVER" END END IF PX=8 YFLOOR=60 PY=10 DY=0 FFLIP=0 GRAVITY=0.025 TRACK 0,0 NEWPAGE: BG 0 PAL 2 NUMBER 0,0,ILIFE,1 PAL 4 NUMBER 9,0,IPAGE,2 PAL 5 NUMBER 15,0,IGOLD,5 BG 1 CALL NEWPAGE(IPAGE) AMIN=PI/4-0.25 AMAX=3*PI/4+0.25 ASW=AMIN DVAL=0.0025 DASW=DVAL FOR I=43 TO 63 SPRITE I,,,33 SPRITE I PAL 4 IF I=63 THEN SPRITE S_ROPE,,,49 NEXT I ISWING=0 DO IF AWATER>0 THEN NUMBER 1,1,AWATER,2 IWATER=(IWATER+1) MOD 6 IF IWATER=0 THEN ADD AWATER,1,1 TO 30 IF AWATER=15 THEN SPRITE S_CROC1,6*8,8*9,0 SPRITE S_CROP1,6*8,8*9,74 SPRITE S_CROCH1,7*8,8*9,75 SPRITE S_CROC2,9*8,8*9,0 SPRITE S_CROP2,9*8,8*9,74 SPRITE S_CROCH2,10*8,8*9,75 SPRITE S_CROC3,12*8,8*9,0 SPRITE S_CROP3,12*8,8*9,74 SPRITE S_CROCH3,13*8,8*9,75 ELSE IF AWATER=30 THEN SPRITE S_CROC1,6*8,8*9,72 SPRITE S_CROP1,6*8,8*9,0 SPRITE S_CROCH1,7*8,8*9,73 SPRITE S_CROC2,9*8,8*9,72 SPRITE S_CROP2,9*8,8*9,0 SPRITE S_CROCH2,10*8,8*9,73 SPRITE S_CROC3,12*8,8*9,72 SPRITE S_CROP3,12*8,8*9,0 SPRITE S_CROCH3,13*8,8*9,73 END IF END IF END IF IF ALOG>0 THEN ILOG=(ILOG+1) MOD 2 IF ILOG=0 THEN SPRITE S_LOG1,SPRITE.X(S_LOG1)-1,, SPRITE S_LOG2,SPRITE.X(S_LOG2)-1,, SPRITE S_LOG3,SPRITE.X(S_LOG3)-1,, IF SPRITE.X(S_LOG1)<-8 THEN SPRITE S_LOG1,168,, IF SPRITE.X(S_LOG2)<-8 THEN SPRITE S_LOG2,168,, IF SPRITE.X(S_LOG3)<-8 THEN SPRITE S_LOG3,168,, END IF END IF IF AFIRE>0 THEN IFIRE=(IFIRE+1) MOD 6 IF IFIRE=0 THEN FP=(AFIRE-1)*2-1 ADD AFIRE,1,1 TO 2 SPRITE S_FLAME,,SPRITE.Y(S_FLAME)+FP*4, SPRITE S_FLAME FLIP RND(1),RND(1) END IF END IF IF ASNAKE>0 THEN ISNAKE=(ISNAKE+1) MOD 30 IF ISNAKE=0 THEN SP=(ASNAKE-1)*2-1 ADD ASNAKE,1,1 TO 2 COPY $8000+16*(60+ASNAKE),16 TO $8000+16*63 SPRITE S_SNAKE,SPRITE.X(S_SNAKE)+SP*8,, END IF END IF DOSWING: IF DASW>0 THEN IF ASWPI/2 THEN DASW=DASW-0.0001 ELSE IF DASW<0 THEN IF ASWPI/2 THEN DASW=DASW-0.0001 END IF IF ISWING=0 THEN DD=1 ELSE DD=2 ASW=ASW+DASW*DD IF ASW>AMAX THEN DASW=-DVAL IF ASW60 DEC PY SPRITE S_PHEAD,,PY, SPRITE S_PBODY,,PY+8, WAIT VBL WEND END IF END IF ' GOLD IF HGOLD=1 THEN PAL 0 SPRITE S_GOLD,-8,-8,0 PAYOUT=CH_GOLD IGOLD=IGOLD+PAY(PAYOUT) BG 0 PAL 5 NUMBER 15,0,IGOLD,5 GOLD(IPAGE)=0 CH_GOLD=0 BG 1 TRACK 3,3 END IF IF HXGOLD=1 THEN PAL 0 SPRITE S_XGOLD,-8,-8,0 PAYOUT=CH_XGOLD IGOLD=IGOLD+PAY(PAYOUT) BG 0 PAL 5 NUMBER 15,0,IGOLD,5 REM GOLD(IPAGE)=0 IF XTRA1(IPAGE)=CH_XGOLD THEN XTRA1(IPAGE)=0 ELSE XTRA2(IPAGE)=0 CH_XGOLD=0 BG 1 TRACK 3,3 END IF ' JUMP IF BUTTON(0,0) AND PY=YFLOOR THEN DY=-1 COPY $8000+16*27,16 TO $8000+16*48 TRACK 4,0 END IF ' RUN IF HWALL=1 THEN PX=PX-3*PDIR IF (RIGHT(0) OR LEFT(0)) AND ISWING=0THEN IF RIGHT(0) THEN PDIR=1 ELSE PDIR=-1 IF DY=0 THEN COPY $8000+16*(14+IANI),16 TO $8000+16*48 W=(W+1) MOD 5 IF W=0 THEN ADD IANI,1,0 TO 11 IF RIGHT(0) THEN IF HWALL=0 THEN PX=PX+3 FFLIP=0 ELSE IF LEFT(0) THEN IF HWALL=0 THEN PX=PX-3 FFLIP=1 END IF END IF ELSE IF DY=0 THEN COPY $8000+16*13,16 TO $8000+16*48 PDIR=0 END IF DY=DY+GRAVITY IF DY>1 THEN DY=1 IF PY>YFLOOR THEN PY=YFLOOR DY=0 END IF PY=PY+DY SPRITE S_PHEAD,PX,PY, SPRITE S_PHEAD FLIP FFLIP,0 SPRITE S_PBODY,PX,PY+8, SPRITE S_PBODY FLIP FFLIP,0 IF PX<-2 THEN ADD IPAGE,-1,1 TO 99 PX=152 GOTO NEWPAGE ELSE IF PX>154 THEN ADD IPAGE,1,1 TO 99 PX=8 GOTO NEWPAGE END IF REM END SWING BLOCK END IF IF XSCORP(IPAGE)>0 THEN IS=(IS+1) MOD 30 IF IS=0 THEN ADD ISCORP,2,0 TO 2 XSCORP(IPAGE)=XSCORP(IPAGE)+0.1*DSCORP(IPAGE) IF XSCORP(IPAGE)>108 THEN DSCORP(IPAGE)=-1 SPRITE S_SCORP FLIP 0,0 ELSE IF XSCORP(IPAGE)<32 THEN DSCORP(IPAGE)=1 SPRITE S_SCORP FLIP 1,0 END IF SPRITE S_SCORP,XSCORP(IPAGE),,41+ISCORP END IF WAIT VBL LOOP SUB NEWPAGE(I) RANDOMIZE 100*WORLDNUM+I BG 1 BG COPY 0,0,20,16 TO 0,0 OTREE=0 FOR X=0 TO 19 PAL 2 R1=RND(2) R2=RND(2) IF R1=1 THEN CELL X,2,CELL.C(X,1) CELL X,1,CELL.C(X,0) CELL X,0,0 END IF IF R2=1 THEN CELL X,2,CELL.C(X,3) CELL X,3,CELL.C(X,4) CELL X,4,0 END IF IF R1=1 AND R2=1 THEN CELL X,2,3 IF OTREE=0 AND RND(10)>6 THEN PAL 1 IF R2=1 THEN CELL X,4,9 CELL X,5,9 CELL X,6,9 OTREE=1 ELSE OTREE=0 END IF PAL 2 FLIP RND(1),0 IF CELL.C(X,6)=0 AND RND(2)=0 THEN CELL X,6,30+RND(1) PAL 3 IF CELL.C(X,6)=0 AND RND(10)=0 THEN CELL X,6,34+RND(1) FLIP 0,0 NEXT X FOR CLEAR=2 TO 63 SPRITE CLEAR,-8,-8,0 NEXT CLEAR IF LADDER(I)=1 THEN SPRITE S_LAD0,2*8,9*8,37 SPRITE S_LAD1,2*8,11*8,36 SPRITE S_LAD2,2*8,12*8,36 ELSE IF LADDER(I)=2 THEN SPRITE S_LAD0,17*8,9*8,37 SPRITE S_LAD1,17*8,11*8,36 SPRITE S_LAD2,17*8,12*8,36 END IF IF HOLE(I)=1 THEN SPRITE S_HOLE,2*8,9*8,45 ELSE IF HOLE(I)=2 THEN SPRITE S_HOLE,17*8,9*8,45 END IF REM XTRA ASNAKE=0 AFIRE=0 IF XTRA1(I)>0 AND XTRA1(I)<=5 THEN SPRITE S_XGOLD,4*8,9*8,63+XTRA1(I) CH_XGOLD=XTRA1(I) ELSE IF XTRA1(I)=6 THEN SPRITE S_SNAKE,4*8,8*8,63 ASNAKE=1 ELSE IF XTRA1(I)=7 THEN SPRITE S_FIRE,4*8,8*8,55 SPRITE S_FLAME,4*8,8*8,56 AFIRE=1 END IF IF XTRA2(I)>0 AND XTRA2(I)<=5 THEN SPRITE S_XGOLD,15*8,9*8,63+XTRA2(I) CH_XGOLD=XTRA2(I) ELSE IF XTRA2(I)=6 THEN SPRITE S_SNAKE,15*8,8*8,63 ASNAKE=1 ELSE IF XTRA2(I)=7 THEN SPRITE S_FIRE,15*8,8*8,55 SPRITE S_FLAME,15*8,8*8,56 AFIRE=1 END IF ALOG=0 IF LOGS(I)>0 THEN REM 1+4+7 ALOG=1 LL=LOGS(I) IF LL=1 OR LL=5 OR LL=8 OR LL=12 THEN SPRITE S_LOG1,11*8,9*8-4,47 IF LL=4 OR LL=5 OR LL=11 OR LL=12 THEN SPRITE S_LOG2,14*8,9*8-4,47 IF LL=7 OR LL=8 OR LL=11 OR LL=12 THEN SPRITE S_LOG3,17*8,9*8-4,47 END IF AWATER=0 IF WATER(I)>0 THEN AWATER=1 WW=WATER(I) IF WW=1 OR WW=2 THEN SPRITE S_WATL,5*8,8*9,69 SPRITE S_WAT1,6*8,8*9,70 SPRITE S_WAT2,7*8,8*9,70 SPRITE S_WAT3,8*8,8*9,70 SPRITE S_WAT4,9*8,8*9,70 SPRITE S_WAT5,10*8,8*9,70 SPRITE S_WAT6,11*8,8*9,70 SPRITE S_WAT7,12*8,8*9,70 SPRITE S_WAT8,13*8,8*9,70 SPRITE S_WATR,14*8,8*9,71 ELSE IF WW=3 THEN SPRITE S_WATL,5*8,8*9,69 SPRITE S_CROC1,6*8,8*9,72 SPRITE S_CROCH1,7*8,8*9,73 SPRITE S_WAT3,8*8,8*9,70 SPRITE S_CROC2,9*8,8*9,72 SPRITE S_CROCH2,10*8,8*9,73 SPRITE S_WAT6,11*8,8*9,70 SPRITE S_CROC3,12*8,8*9,72 SPRITE S_CROCH3,13*8,8*9,73 SPRITE S_WATR,14*8,8*9,71 END IF END IF IF WALL(I)=1 THEN SPRITE S_W1,4*8,11*8,38 SPRITE S_W2,4*8,12*8,38 SPRITE S_W3,4*8,13*8,38 SPRITE S_W4,4*8,14*8,38 ELSE IF WALL(I)=2 THEN SPRITE S_W1,15*8,11*8,38 SPRITE S_W2,15*8,12*8,38 SPRITE S_W3,15*8,13*8,38 SPRITE S_W4,15*8,14*8,38 END IF IF GOLD(I)>0 THEN PAL 7 CH_GOLD=GOLD(I) SPRITE S_GOLD,9*8,14*8,49+GOLD(I) END IF IF XSCORP(I)>0 THEN SPRITE S_SCORP,XSCORP(I),100,41 IF DSCORP(I)=1 THEN SPRITE S_SCORP FLIP 1,0 ELSE SPRITE S_SCORP FLIP 0,0 ELSE SPRITE S_SCORP,160,0,0 END IF END SUB #1:MAIN PALETTES 0B002A1500103824000C0804002C3020 003F3F00003C3C29000B0702003C2814 #2:MAIN CHARACTERS 00000000000000000000000000000000 FFFFFFFFFFFF7E3CFFFFFFFFFFFF7E3C 00000000000081C3FFFFFFFFFFFFFFFF C3810000000081C33C7EFFFFFFFFFFFF 0000000000000000FFFFFFFFFFFFFFFF C3810000000000003C7EFFFFFFFFFFFF 3C7EFFFFFFFFFFFF0000000000000000 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 0000000000000000FFFFFFFFFFFFFFFF 7EFFFFFFFFFFFFFF0000000000000000 FFFFFFFFFFFFFFFFFFFFFFFFFF000000 FF8181FFFF1818FFFFFEFE00FFEFEF00 FFFFFFFFFFFFFFFF0000000000000000 0010101010181010182C2C081800181C 7182000120408080083C3C1E01428080 1022102022C08000081C2C3C00C28100 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