GAMEPAD 1 REM WAS8BIT BG 1 BG FILL 0,0 TO 19,15 CHAR 2 BG 0 BG FILL 0,0 TO 18,14 CHAR 3 SCROLL 0,-4,-4 GLOBAL SX,SY SX=0 SY=0 SPRITE 0,SX,SY,1 DO IF RIGHT(0) THEN CALL SPR(1,1) ELSE IF LEFT(0) THEN CALL SPR(-1,-1) ELSE IF DOWN(0) THEN CALL SPR(-1,1) ELSE IF UP(0) THEN CALL SPR(1,-1) END IF WAIT VBL LOOP SUB SPR(DX,DY) SX=SX+DX*4 SY=SY+DY*4 BG 0 PAL 7 SPRITE 0,SX,SY, WAIT 5 END SUB #1:MAIN PALETTES 023F1F2400383400003C0C00003F3C00 003F2A15003F2A15003F2A15003F2A15 #2:MAIN CHARACTERS 00000000000000000000000000000000 38448282824438000000000000000000 000000000000000010387CFE7C381000 10387CFE7C38100010387CFE7C381000