GAMEPAD 1 REM WAS8BIT REM HELP INSTRUCTIONS ... REM CHECK OUT GFX DESIGNER: CHARACTER #001 REM TO EDIT THE CHARACTER .... REM - MAKE SURE YOUR IN THE CHARACTER TAB REM - HIGHLIGHT IT REM - USE EDITING TOOLS TO EDIT REM - GOTO "FILE --> SAVE" TO SAVE CHANGES REM CHECK OUT GFX DESIGNER: COLOR SET #0 REM TO EDIT THE COLORS.... REM - MAKE SURE YOUR IN THE PALETTES TAB REM - USE EDIT TOOLS TO EDIT REM - GOTO "FILE --> SAVE" TO SAVE CHANGES REM NOW, RUN THE PROGRAM TO SEE YOUR CHANGES :) PX=0 PY=0 REM SPRITE SPRITE# YOU CHOOSE,X,Y,CHARACTER# SPRITE 0,PX,PY,1 REM THIS PART MOVES THE SPRITE AND DISPLAYS IT DO IF LEFT(0) THEN CALL XYWRAP(PX,PY,-1,0) IF RIGHT(0) THEN CALL XYWRAP(PX,PY,1,0) IF UP(0) THEN CALL XYWRAP(PX,PY,0,-1) IF DOWN(0) THEN CALL XYWRAP(PX,PY,0,1) SPRITE 0,PX,PY, WAIT VBL LOOP REM THIS PART IS USED TO MAKE THE SPRITE COME OUT THE OTHER END WHEN IT EXITS THE SCREEN SUB XYWRAP(X,Y,DX,DY) XMAX=19*8 YMAX=15*8 X=X+DX Y=Y+DY IF Y<0 THEN Y=YMAX IF X<0 THEN X=XMAX IF X>XMAX THEN X=0 IF Y>YMAX THEN Y=0 END SUB #1:MAIN PALETTES 00152A3F00383400003C0C00003F3C00 003F2A15003F2A15003F2A15003F2A15 #2:MAIN CHARACTERS 00000000000000000000000000000000 7EFFFFFFFFFFFF7E0024240000423C00