was8bit 2020-02-14 06:40
I hereby challenge EVERYONE and ANYONE to take this concept, and create a bowling game...
You do NOT need make full fledged game... just figure out how to make the ball roll down the lane and knock some pins down ;)
ANY solution, imagination, creation, etc. is allowed... just get'er'done!
... please post your entry under your name and share your vision :D
... Don't be scared... go on, fiddle with it and post something :D
Roger Davis 2020-02-14 08:52 (Edited)
@was8bit, I have a question for you about this challenge! Do you want the graphics above to remain exactly as they are? 🤔 Or would it be possible to use . . say, . a 'power- meter', at the bottom-centre of the screen? And another button in the bottom left-hand corner of the screen, to allow for the release of the ball - that kind of thing. Is it essential to leave the graphics the way they currently are? 🤔
was8bit 2020-02-14 11:37
Nothing is "essential" ... i want to see inspired "bowling" action that your imagination creates :)
.... you are free to use anything here, and are equally free to create your own stuff ;)
Roger Davis 2020-02-14 13:46 (Edited)
@was8bit, Okay! Here is what I believe would be ONE possible solution for this game! In text only, since I cannot code these ideas yet!
1) I would make the ball a moveable Sprite/Character on the left-hand side of the screen ( by touchscreen ) - up and down in a zone where the trajectory of the ball would be affected according to which position the ball was sent from, and also according to the gravity that would need to be applied as the ball heads toward the pins.
2) I would also add a 'power-meter' to the lower central region of the screen, underneath the playing area. The power-meter would determine with how much force the ball (bowl) is thrown, and would work in the same way as power-meters in many such other games, such as retro sports games, & in particular golfing games.
3) I would place a button in the lower left corner. This button would act as the 'release' button for the bowl. Let's call it the 'BOWL' button for now.
4) The pins would have to have collision detection made available so that when the bowl hits them, an animation of them falling down would be seen. OR they could be removed from the playing area.
5) Gravity would need to be applied to the bowl when it is released into the playable area.
Alright that's the gist of what I have in mind! If I was only able to actually code it I would!
The gameplay would work as follows : You move the ball with your finger to where you want it on the left-hand side of screen. Once you release your finger from the bowl, it's position is set for that particular throw. The power-meter would automatically engage at this point - showing a lighting-up strip from yellow (weak throw), through to red (strong throw). You would then judge with what strength the bowl was to be thrown, and then press the 'BOWL' button. The ball would then travel down the bowling alley, according to the strength of the throw, your placement of the bowl on the left-hand strip, and gravity. When struck, the 'pins animation' would play, OR you could simply have them disappear (a little bit like the 'pills' in your PAC-MAN example game was8bit!). Only the remaining unhit pins would be shown, and then you would get to have your second bowl to pick up the 'Spare' - just like in real tenpin bowling! Anyway, there they are, my ideas on how the game might work! I hope you like them. 😃👍
TrashCan Games 2020-02-14 15:49
I’ll take the challenge.
I’ll probably recreate a old bowling game I made a year back (not on lowres)
It’s not exactly like bowling it’s weirder I’ll start working on it after I finish one of my other games that I was also working on
UmbrageHill 2020-02-14 15:53
I’m not at that coding level at all but love this idea and live bowling games and am watching this space for everyone’s ideas!
was8bit 2020-02-14 16:01 (Edited)
1) so, you want a direction meter?
2) power meter is good :)
3) a button is good, could work for both meters
4) for now, simply remove them once they are "down"
5) um, no gravity here as the ball is rolling on a level surface... BUT a consistent move towards the right set by the "power" meter.... maybe add an auto hook that brings the nall slowly back towards the middle.. FORCES in play (or, more exactly, how the ball will move) will need to be thought out ahead of time... and how this will cause the pins to be removed...
You don't have to be precisely acurate to reality, just come up with something that will be fun to play ;) you dont even have to worry about scoring, maybe just try to knock them all down...
You are the creator... you get to decide :)
was8bit 2020-02-14 16:02
@ trashcan, THANKS for taking on the challengs :D
was8bit 2020-02-14 16:05
@umbragehill, if you would like, you could flesh out game ideas HERE, by adding one to a post here... that way we fellow posters could maybe help and then only if you come up with something you feel more comfortable with could then post that on the main board ;)
UmbrageHill 2020-02-14 16:08
@was8bit that’s true thank you... my first thought was Neo Geo bowling as far as game mechanics go, with a power bar for shooting. I’ll think of ideas and try messing around with programming :)
was8bit 2020-02-14 16:09
Cool, post any here if need be for feedback and help :)
Roger Davis 2020-02-14 20:36
@was8bit hi again! Yeah, . . I guess I tend to overthink things - perhaps make them a little more complex than they need to be. I only thought of using some gravity to open up the idea of getting a 'gutter ball' in order for the game to be more realistic! But you're right! - Keep it simple!! There's a difference between something being realistic, compared to fun, and you want your games to be fun, or else people aren't going to play them. I'm glad you're now getting some others to respond to this challenge! 😊
Roger Davis 2020-02-14 20:41
@UmbrageHill, hello there! We'll be learning this together then! That's great! I'm a complete newbie so far as coding is concerned, but I've got loads of ideas! 😃
Roger Davis 2020-02-14 20:46
@TrashCan Games, G'day! You're a helluva lot more experienced at game-making than I am, so it will be awesome to see what you come up with! Your 'weird' idea sounds intriguing to say the least! 😊👍
ContraryWarrior 2020-02-15 23:52
This is a great idea!!
was8bit 2020-02-16 18:26
@ContraryWarrior, thanks :) hope you try a little something :)