was8bit 2020-03-07 08:39 (Edited)
STEP 0: use CHAR DESIGNER to create images
STEP 1: use SCROLL to simulate movement
STEP 2: add arrays for enemies, add player laser blast
STEP 3: add enemy ships and ship control
STEP 4: add intro screen
STEP 5: add enemy laser blasts
STEP 6: add levels (working on this)
Arrow-keys change direction
A-button fires laser blast
Clear away all existing enemy ships
Score ++ as you laser blast an enemy ship
Score -- as they laser blast you or collide into you
Scoring amounts adjust at each game level
Game ends after 12 rounds
was8bit 2020-03-07 08:59
I am very sleepy so pardon an incomplete posting, will brush it up later...
My plan for this is a fast paced extreme shoot-em-up game...
was8bit 2020-03-08 07:13
Wow, its more fun than i anticipated :)
Timo 2020-03-08 11:58
Is there a game over already? Yes, it's fun and I really like the title screen effect :)
GAMELEGEND 2020-03-08 13:22
Thanks for making this this will help me with BETWEEN WORLDS
GAMELEGEND 2020-03-08 15:47 (Edited)
One time when i got hit by one of the enemies instead of just disappearing for a split second then coming back my character got turned into one of the enemy sprites for about 2 - 3 seconds and i could not move
was8bit 2020-03-08 16:01 (Edited)
@Timo, thanks :) My loose idea is for 12 waves of different types of enemy ships... my next big hurdle will be figuring out how to make each type feel different in the game
@gamelegend, glad to be helpful :) ... and technically what happens in that case is that the enemy ship is crashing on top of you constantly as both of you are going in the same direction... i am exploring this game as I make it ;) So my next step will be to make the enemy ship disappear upon crash and that way it helps remove enemies and won't be confusing :)
GAMELEGEND 2020-03-08 19:23 (Edited)
Thats what i thought and i am guessing that i could not turn because i was constantly respawning?
was8bit 2020-03-08 23:26
You can turn but the code makes it hit and miss as I had not accounted for that possibility ... it will be fixed next update :)
was8bit 2020-03-08 23:41
Fix posted :)
was8bit 2020-03-09 06:02 (Edited)
Hmmm.. i am thinking since the stars are all whitish the spaceships and "laser blasts" blend into the stars, so maybe add some color to the spaceships and blasts....
GAMELEGEND 2020-03-09 11:27
a good color for a laser blast are bright red or lime green
was8bit 2020-03-09 11:46
Ooo, so red for enemy ships and green for player maybe :)
was8bit 2020-03-09 12:01
Now, with different colors :)
was8bit 2020-03-09 12:04
I have decided to stick with one kind if laser blast keep things simple...
Next i will add all 12 stages of enemies...
... then i will have to figure out a way to make each enemy type different so each experience will be slightly different