Example

SCROLL math for SPRITE+CELL

1

was8bit 2020-03-18 06:01 (Edited)

Top right numbers are..

SPRITE x,y matched to scrolled background coordinates
CELL x,y coordinates matched to SPRITE

A-button makes cursor copy whatever text character it is hovering over

The 00 marks where the background in game memory is coordinates (0,0)

The 31 marks where the background in game memory is coordinates (31,31)



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