nousername010 2020-04-28 09:37 (Edited)
You've wandered through the deserts up to exhaustion...
...but it's not enough to outrun your past sins.
Surrounded in all directions, nothing to bribe them with, nothing to help yourself with.
Except one, last, bullet.
D-Pad to move
A to shoot
PAUSE to unleash aura (if ready)
A and B to direct bullet
UPGRADE LIST: (X = Upg. Lvl)
Piercing: Gain 0.5*X Rotations per kill.
Rotations: Start with 2+X Rotations per shot.
Player Speed: Move faster by X/5. (Base player speed is 1)
Aura Release: Decrease the soul requirement for aura by X
Still a WIP. Just a few more to add, and not everything is final.
Hopefully, I push out an update every day or two.
0.2:Temporary continuous enemies, Score and Combo mechanics
0.2.1:Added shop and 2 upgrades.
0.2.2:High score is now saved. Nerfed piercing upg. Reduced rotation num.
0.3:Wave system implemented
0.3.0.1:Shop only opens upon wave end. Loading placeholder.
0.4:Enemy types added. More waves as well.
0.4.0.1:Fixed memory error due to extremely large array.
0.4.1:Player now restricted within screen. Horse slightly slower
0.5:Added Aura and two more upgrades. Slight more waves. Slower bullet, more enemies, and slightly higher upg prices.
0.7:Score multiplied every 4 turns. Hitting obstacles gives a free two turns and gives score. Scoring and Aura feature reworked. Aura now requires 10 SOULS to activate.
0.7.0.1:Fixed bug where enemies firing caused the game to crash
New Ver. 0.7.2:
*Some enemy tweaks:
Horse slightly faster
Enemy bullets and giant now aim for the player more accurately.
Enemy bullets made slower
*More HUD reworks and fixing
At least 10 waves. (Expected on release)
End State (Prioritized, expected on release)
Music and SFX
Timo 2020-04-28 11:50
Interesting idea, looking forward for the rest!
nousername010 2020-04-28 14:00
GAMELEGEND 2020-04-28 15:31
I like getting a big group of enemies and then move in way that lines them up and take out all of them with one bullet
Timo 2020-04-29 06:02
It’s already fun, I like it!
nousername010 2020-04-29 10:50
@GAMELEGEND Haha, sometimes i do that too, it's the easiest way atm.
@Timo Thanks once again! I appreciate it.
nousername010 2020-05-04 14:04
For those still checking this project, I'm gonna get off my little procrastination break tomorrow and hopefully post an update. I really want to finish this, and Initial D can wait.
CubicleHead 2020-05-05 18:32
Can I recommend slowing down the bullet
I find it hard to rotate in time
nousername010 2020-05-06 23:17 (Edited)
Thanks! After some time testing, I also thought the same. The next update will have a slightly slower bullet, alongside a few other tweaks.
GAMELEGEND 2020-05-06 23:22
How many types of enemys were you going to come up with
nousername010 2020-05-06 23:55
Currently, there are four types of enemies: the normal one, the shooting one, the fast one, and the giant one. I don't think that will change any time soon, since I'll have to rework the entire wave system if it comes to that.
GAMELEGEND 2020-05-09 15:14
I have been wondering what are the rotations
nousername010 2020-05-09 23:44
The value of rotations is how many times you can change the direction of your bullet, which is the number displayed on the screen.