was8bit 2020-07-18 05:51
was8bit 2020-07-18 05:58
I am not sure if i like pieces flipping from top to bottom or bottom to top...
was8bit 2020-07-18 06:01
Also, i am thinking about piece capturing restricted to when attacking piece is touching other teams piece... only allowing one attack of 1) highest enemy value that can be captured and 2) with lowest attacker value
And if attacked piece could also move to attack the attacker, then BOTH pieces are removed....
was8bit 2020-07-18 06:02
Any feedback or thoughts? :)
was8bit 2020-07-18 06:03
Also, i have some ideas for special piece.... although open to suggestions... special piece is the highest valued piece....
Timo 2020-07-18 11:14 (Edited)
The sliding concept looks interesting, but I’m not really into board games.
GAMELEGEND 2020-07-18 13:26
what about each team has 1 special pawn that can go backwards(once or twice or no limit)
GAMELEGEND 2020-07-18 13:29 (Edited)
what are those pieces next to the rooks
they look like magic towers
are these the special pieces
was8bit 2020-07-18 16:06
@timo, thanks, and yea i know you luv your shootem ups and adventure games ;)
@gamelegend, the entire board is tiled, pieces cannot move independantly...
Since pawns can move sideways as well, there attack power will be expanded to any diagonal, not just forward... so "if" i allow them to flip down the bottom to the top, they (and any other piece) can now attack the enemy rear..
was8bit 2020-07-18 16:09
About the special pieces, i was considering an ability, like upon capture, they have one last magic skill as reappearing as a random piece in the place the attacker once was in before it captured the magic piece.... gives it one last life....
was8bit 2020-07-18 16:10
@ Timo, you might like a chess game that instead simply removing a piece, the 2 pieces goto another screen alone to shoot it out, winner then removes the other piece ;)
Timo 2020-07-18 17:54
Yes, and then remove the chess screen from the game ;)
was8bit 2020-07-19 08:25
GAMELEGEND 2020-07-19 13:40