S3B4 2018-11-14 11:19
I actually made this a long time ago but I never posted it here so now I’m doing it.
was8bit 2018-11-14 11:52
I like, but the overbearing presence of "0"'s is abit much, so I edited my version..
NUMBER TAP_CUBEX,TAP_CUBEY,BOMBS_AROUND,1
IF BOMBS_AROUND=0 THEN CELL TAP_CUBEX,TAP_CUBEY,0
The second line I added, and it replaces the zeros with a blank space :)
S3B4 2018-11-14 12:11 (Edited)
Thanks!
was8bit 2018-11-14 12:20
:)
I developed a routine over in regular LowRes in my minesweeper that clears out all attached empty spaces if touch one empty space... i forget the routine, but you are welcome to take a look at it :)
BlockHead 2018-11-14 14:51
Really nice, I had remixed your “geometry dash”
BlockHead 2018-11-14 14:56
But fix it because the player can input 0 mines
S3B4 2018-11-14 15:34
I don’t think it’s necessarily bad that he can input 0 mines, so,estimes I do that just for fun.
was8bit 2018-11-14 23:44
Hey, 0 is a great option for people who hate to lose ! ;)
LRCFresh 2018-12-02 03:18
Love it!
CamleeW 2018-12-30 23:34
I was super close to winning, and for some reason, i clicked on a box, and a box on the other side of the grid got activated... It was a mine. I don't believe that this is an error from the code, just the program. Just thought I'd let you know.
S3B4 2018-12-31 11:14
Yea, it’s a VERY buggy code. Sometimes mines seem to appear outside the screen based on the number I might try to go back and fix it.