Release

Orbital swing

7

Hey, I did a thing. 2020-07-23 03:19 (Edited)

This is a game where you fling “orbitals” (basically just balls that orbit around you) around the battlefield in order to damage the enemy’s. The goal is to have all enemy’s dead at one time but if are too slow to killing them all than they will respawn. If you hold the A button than you can manipulate the way the orbitals move around you. Also your health is displayed as a heart at the top left of the screen. It cracks as you take damage.

Up, down, left, right To move
Hold the “A” button to umm... you will find out.
Attack using the ball things.

Also bosses can be encountered at around wave 5 I think.


—-ALL MY EXISTING UNFINISHED PROJECTS HAVE BEEN DISCONTINUED-—
If anyone would like to use code or mechanics or even try their hand at making orbital swing I would be honoured.

Orbital Swing V3.nx | Open in app
2020-07-25 00:25
Orbital Swing V2.nx | Open in app
2020-07-24 00:39
Orbital Swing.nx | Open in app
2020-07-23 03:19

Hey, I did a thing. 2020-07-23 03:23

Well my name says it all.


was8bit 2020-07-23 04:36

A fun game.... :) .... takes abit of skill ;)


Timo 2020-07-23 06:45

The attack physics are really fun!


desbyc 2020-07-23 14:58

Nice....


GAMELEGEND 2020-07-24 00:51

this is pretty dang cool

are you goin to add more sttuf in the shop?


Hey, I did a thing. 2020-07-24 01:01

Probably a teleport power up or something, but I’m focusing on adding more types of waves or some bosses or something like that


G-9 2020-08-11 21:35

@hey I did a thing, this is the same game, but with a save-score function!


Hey, I did a thing. 2020-08-12 11:01

Oh cool, Thanks. How does it work?


G-9 2020-08-13 12:11

That’s very simple; POKEL is a function that writes a four-byte value at a memory address .It must be a numeric expression from -2147483648 to 2147483647. And PEEKW returns the number at the address.
Adresses are : $E000, $E001, $E002 ...
So, at the “game over” of your program, I added a
POKEL ($E000),SCORE*2
(Score*2 are the points.)
to save the score in the address $E000.
And at the start of the program, I added a
POINTS=PEEKL($E000)
to get the number saved in memory address $E000 !
That’s very simple. I hope you understand!


Hey, I did a thing. 2020-08-16 21:51

Ahh, I get it now. Thanks


bl4ckthund3r43 2020-09-05 03:36

Am I missing something, or does the mystery upgrade not do anything?


Hey, I did a thing. 2020-09-05 21:57

Oh that might be a bug sorry. The mystery upgrade is supposed to spawn a pet dog that follows you, the dog itself is just cosmetic but It activates a harder difficulty behind the scenes. I’ll attach a version of the game that worked for me and gives you 99 coins so that you can test the mystery power up if you want.


bl4ckthund3r43 2020-09-06 03:19 (Edited)

It showed the dog, but the dog didn’t do anything (except follow me). No bugs, I’m just not very observant :/


was8bit 2021-03-06 06:05

You have a lot of clever ideas... ifn u need help rebooting something let me know :)


Hey, I did a thing. 2021-03-07 03:36

It’s just, I have moved on from LowRes NX and I am making games in Unity.
So I have officially abandoned all my LowRes NX projects (except for one last one yet to come). Although I will probably still keep checking out the new projects that others make.


was8bit 2021-03-07 06:10

Oh, ok :)

Offer doesn't expire ;)

Glad u still like to visit :)


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