Work in Progress

DnD game


was8bit 2020-07-23 14:19 (Edited)

This will test my math for my future 3D vesion, but in an extremely simple 2D version...

V0.1 can explore all levels, although nothing is there...
..... HELP works, use PAUSE button to access ...
V0.2 added stuff, but nothing works yet...
V0.3 top left corner shows a picture of the cell the player is currently in...
V0.4 simplified controls, added map item frequency
V0.5 reworked code for adding action, can now pick up a sword...
V0.6 all swords, shields, secret doors now work and with proper sounds...
V0.7 adding timing to contact with enemies....
you must run past them or THEY will initiate the first strike!
V0.81 (A) button tests fight animation, tweaked with 3 possible colors
V0.82 reworked data layout
V0.83 swapped buttons to match "Dungeon Master" game
.... worked on enemy display layout, doesnt work yet...

(Currently battle mode still not made, it just beeps for now)

Next, adding battles..

DnD 0.83.nx | Open in app
2020-08-09 17:11
DnD 0.82.nx | Open in app
2020-08-03 05:22
DnD 0.81.nx | Open in app
2020-07-30 08:00
DnD 0.8.nx | Open in app
2020-07-29 06:35
DnD 0.7.nx | Open in app
2020-07-27 14:58
DnD 0.6.nx | Open in app
2020-07-27 10:14
DnD 0.5.nx | Open in app
2020-07-26 20:44
DnD 0.4.nx | Open in app
2020-07-26 09:32
DnD 0.3.nx | Open in app
2020-07-25 17:42
DnD 0.2.nx | Open in app
2020-07-23 19:37
DnD 0.1.nx | Open in app
2020-07-23 14:19

GAMELEGEND 2020-07-23 14:25 (Edited)

this is so COOL!!!!

i love the walking animation

was8bit 2020-07-23 16:46 (Edited)

Thanks... , and thanks :):)

Can you believe i wasn't even going to put animation in this game at all? ... i actually was making a few canidates for my player character and couldn't immediately decide which one i liked best... upon making another version i goofed it up, and it actually looked like he was in mid-step (i am NO artist) and so i fiddled with the other ones, and in about a minute i had the animation done!

... originally i gave it arms, but my accidental mid-step one had no arms or hands, so none of the images do either, and for some reason it still looks OK... the animation was a complete accident, but i liked it, so I made the player a sprite, and gave the game smooth movement to match it :)

... everything else in the game will be totally static... if you look at the character set, you will see a sneak peak.... the only thing i have added that you cannot see in this set is the last monster and its treasure stash....

I have always had trouble working out the math for these kinds of game, and i woke up with an idea for the math, so i decided i better write my ideas down before i forget them ;)

GAMELEGEND 2020-07-25 23:03

this is so cool cant wait till the 3d version

was8bit 2020-07-26 06:48

Well, i have some 3D samples down my list if you scroll enough ;)

.... i just have soooo many things to "iron out".... the game math is one big one i am hoping this game will resolve :)

was8bit 2020-07-26 20:46

@gamelegend, think of each 2d strip as the outer hallway of the 3d version... only in this 2d version you can only explore the hallway...

I have added sounds but havent programmed them, just using default sounds currently...

And you can now pick up the sword... i will add more actions later :)

GAMELEGEND 2020-07-26 22:35 (Edited)

pick up a sword that's pretty cool

is there going to be a attack animation

was8bit 2020-07-27 06:23 (Edited)

No animation, sorry.... this is meant as a way to work out the math...

there WILL be some in the 3D version...

Here is a video of the game i actually own and play on the original intellivision system, as well as the new replay player... mine version wont be identical but I am trying to get close ;)

was8bit 2020-07-27 10:17

@ gamelegend, i think i will add simple STAR sprites that indicate player attacks or enemy attacks... it will help visualize the battle sequence better.... but they wont be animated... just briefly appear then dispappear with a sound effect...l

GAMELEGEND 2020-07-27 12:41

this game is gettin better after each update

was8bit 2020-07-27 14:46

Thanks so much, and thanks for the encouragement :)

GAMELEGEND 2020-07-27 15:16 (Edited)

i reached a floor with no doors it is a thicker floor what do i do will there be a way to get past it in a future update or do you have to find somthing to get passed it

G-9 2020-07-27 16:51

Rayman for Nx :)

was8bit 2020-07-27 20:42 (Edited)

@gameland... in the treasure of tarnin game, the 3d maze is really a pit, and the tarmin is at the very bottom... eliminate him and his vast treasure stash is yours :)

In this 2d game, i use ALL of the 32x32 background cells, and simulate movement via background scrolling... if you noticed, you loop left to right continously...

However, i cannot allow looping top to bottom... this is because in the original game, thr deeper into the pit you go, the stronger the enemies... so in this game looping top to bottom defeats the purposes of the original game

So i had to create a barrier at the bottom of the pit.... i "could" figure out how to visually hide the upper looped cells to help it make more sense, but as this was just a quick game to help me flesh out the math, i probably wont unless something easy comes to mind...

.... after i work out general combat, i will add the tarmin beast to the bottom layer... defeating him will end the game... if he defeats you, you will repeat the game but will restart with no items but you get to keep your max abilities, just like the original game :)

was8bit 2020-07-27 20:43

@G-9 :)

was8bit 2020-07-29 06:36

A button tests fight animation.... whatcha think?

GAMELEGEND 2020-07-29 18:14 (Edited)

i think it is awesome
but i have a question
somtimes when it does the animation the red ball spins extremenly fast is this a bug or did you do this on purpose?

was8bit 2020-07-30 05:48

Do u mean there are 2 animations?

I made 2 different ones, which get randomly tested.... both in only red (although 3 colors will be used... red (warrior) blue(spirit) and lite green (player)

1) spins round and round (this is designed to indicate who is ready to strike, via color)
2) randomly moves (this is designed to represent the stike itself)

This lets me use minimal graphics (1) to represent the different steps of combat...

was8bit 2020-07-30 05:49

I will have to plan it all out, timed with appropriate sound effects, followed by change in stats... (i dont even have the enemy stats showing yet)....

GAMELEGEND 2020-07-30 05:55

number 2 was the one that I was seeing

was8bit 2020-07-30 08:01

Ah, well i made that animation smaller, and added all possible colors... :)

was8bit 2020-10-06 11:57 (Edited)

I tried to come back to this to finish it, but i kinda forgot what i was doing, code-wise... i will try to finish one day if i can.....

GAMELEGEND 2020-10-06 14:19 (Edited)

so is your latest program the 3d test version of this program

was8bit 2020-10-06 15:39 (Edited)

Well, this was supposed to be a test of mt math for the 3d game, but i was abit a bit unsatisfied with a few things and stalled...

But i decided to start a 3d version as simple as possible.... and i will give you a secret tip, its going to be themed as pacman ;) it wont be a straight up copy of pacman, as nothing in the maze will move, but i think this should be a fun twist.. since YOU will be pacman, you wont actually see pacman, but instead of dnd monsters you will see the pacman ghosts :)

was8bit 2020-10-06 15:45 (Edited)

I am trying to hash out other things for it... like the dots you will collect as things to shoot at the ghosts with... pills become magic potion you can throw at a ghost to freeze it ,,, otherwise a ghost will shoot back as a dnd type battle ... the bonus pickups will become food that replenishes your levels... ;)

GAMELEGEND 2020-10-06 17:18 (Edited)

:) :) :) :) :)

was8bit 2020-10-07 03:10

Thanks for the encouragement :D i will be sure to get it up and running... i will HAVE to remember to keep it simple as i tend to start off too complicated, i get frustrated and stalled...

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