Example

Colony Test

2

was8bit 2020-09-03 11:36 (Edited)

(A) Can lay down or remove roads
...... HOLD (A) and hold UP to auto change road selection

(B) HOLD B over truck and use arrow keys to move truck

Colony Test.nx | Open in app
2020-09-04 22:03
Colony Test.nx | Open in app
2020-09-03 11:51
Colony Test.nx | Open in app
2020-09-03 11:36

was8bit 2020-09-03 15:16

I have a todo list if i have time:
1) get the truck to follow road if placed on road
2) get truck to load and deposit ore
3) get #s working (they represent quantities at a location)

If your ideas are different, please share :) but this wont be a game really... i am trying to train myself to finish an idea that i start, so these are small little things ...


GAMELEGEND 2020-09-03 15:32

you could make the pause button loop thourgh the roads so you dont have to go back to the top of the screen everytime you want a diffrent road peice


was8bit 2020-09-03 15:59 (Edited)

Oh, nice... but how about A+up = scroll, A+down=build...

... "IF" i make this a game, i will certainly add something to make it easier :)


was8bit 2020-09-03 16:07 (Edited)

When i get to step #3, the current variables holding the quantities will be deleted, and i will write code that will read the #'s off the screen.. the screen then will hold the data, not any variable...

Step #1 will add code that scans the screen to look for trucks and move them if they are sitting on a road... this scanner will then be ready to also process the #'s on the screen for step #3

The idea is that there will be no game variables, all game data will be on the screen ;)


was8bit 2020-09-03 16:10 (Edited)

The big building will process bits of ore into bits of metal, a built in timer will regulate the speed... at this point my test will be finished..

... i had tried a colony game already, but the approach was abit cumbersome and didnt have everything i wanted...


GAMELEGEND 2020-09-03 17:32

sounds like some good ideas to me


was8bit 2020-09-04 02:54

Thanks... mainly trying to build discipline towards finishing my ideas and not leaving them hanging ;)


was8bit 2020-09-04 22:05 (Edited)

Ok, figured out an easy way to auto change road selection

Also, cursor now follows truck when using (B) to move truck

Also, fixed bugs which caused truck to get stuck...


Hey, I did a thing. 2020-09-11 23:43

Hey, can I suggest a feature for your game. What if everytime you place down a road tile the game will scan the cell above, bellow, to the left and to the right of that road tile to see if there is another road tile next to it that it can connect to, then the game could automatically connect the tiles together for you. Although it will have to scan the tiles around not only the road tile that you put down, but the road tiles that it is connecting to to see if it will make a L shaped road or a T or X shaped road too. Anyway I can’t wait to see your game when it’s done.


was8bit 2020-09-12 06:12

Well, in my concept, the SCREEN holds all the game data, so my idea is that a road is a single line from a mine to the refinery, and each truck will scan the road it is on to determine how to move, so there should only be one option for the next direction for the truck to move... effectively placing a road down "programs" how a truck will move on it..

Then, if you place a second road, there may be places where one road gets built beside an another road... in this case only the human placing the roads knows how one road piece should or shouldn't connect to nearby road pieces...

... somewhere i posted a connection test.. although it did not graphically make the connections look smooth, it did demonstrate how make the program "smart" to know ir a building had a connected path to electricity and or water, and it did it live, so after you placed, say, a water line that completed a water connection to some buildings, those buildings would instantly show they had water... and if you removed an electric line, any building that lost connections to electricity they would instantly show that they lost electricity ....

.. it even accounted for multiple connection paths for the same resource...p

.... didnt get much attention as it didnt look very pretty :)


was8bit 2020-09-12 06:15

I work a lot of hours, as well as spend a lot of time taking care of different family members, so i have little time to get anytime for things i need to do... let alone time to focus on things here i would like to do... i grab a few minutes if a cant fall asleep, and thats about all the time i get here ... ah well, such is life :)


was8bit 2020-09-12 06:17

But i am happy to get ideas and suggestions... it might be fun to make just a connection toy ... like it only makes those nice connections to identical tubes ;)


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