Jeanmilost 2020-09-05 21:24
These days I’m playing around 3D rasterization techniques. I want to try to write a complete rasterizer in the future, even if I don’t know if the LowResNX may support a so heavy process. But as I like challenges, I will try to go as far as possible.
For now I only wrote the core routine, which converts a 3D vertex to a 2D coordinate. And what is better to test it as a good old 3D starfield?