Remember my veeeery old topic ...


G-9 2020-09-14 18:23 (Edited)

... about a port of LowRes NX to 3DS and Wii ? Before i just said this because I was wanting some fun but now I am really compiling a working port to the Wii ! I will not post it now because there’s a lot of bugs and there isn’t sound.

G-9 Team presents ... (team with no team lool)


Features of LoWiiRes NX (yea that’s a good name right?) -screenshots -2 player mode (need 2 wiimotes ) -debug mode -disk and persistent memory support (pr. memory saved in a text file :) ) -and more !

G-9 2020-09-14 18:37

Markdown just messed up line jumps... :/

GAMELEGEND 2020-09-14 19:40

oh I remember that topic

Timo 2020-09-14 20:02

I don't have any of these consoles (just a Switch).
What kind of other bugs does it have?
In theory, if SDL2 is available for a platform, you can compile LowRes NX for it and it should work.

G-9 2020-09-15 06:39 (Edited)

There is SDL for the Wii, but it’s 1.2 or something like that. And also I added a text file browser because you can’t drag and drop on a Wii :) and a lot of other things ...
Also wiimote are not keyboards, and screenshots are different from other platforms :) it’s hard to change all that, but it’s my challenge and I will try it :D

More info : https://wiibrew.org/wiki/SDL_Wii

Timo 2020-09-16 06:40

Yes, looks like an old SDL. Basically everything changed in SDL2, so it sounds like a lot of work to make LowRes NX run on the Wii.

G-9 2020-09-17 10:36

Hum... Did you compiled only the core folder or you also compiled the platform, assets and sdl folders ??
You’re right, it’s a lot of work ... 😅

Timo 2020-09-17 11:04

You have to compile the core and the sdl folders. In the platform folders (Linux) you can find a "makefile", this is probably useful for you.

G-9 2020-09-17 11:06

Thanks :)

Log in to reply.