was8bit 2020-10-23 06:07 (Edited)

.... just a little mini game to test a concept :)

ARROWS turn which way you are facing

TAP (A) button to move in the direction you are facing

TAP (B) button to pick up a battery in front of you
... this increases the distance your flashlight will shine

The flashlight cannot shine thru walls.... ;)

There are a total of 5 batteries to find :)

ADDED 5 runes to find, just for fun :)

Darkness.nx | Open in app
2020-10-23 06:25
Darkness.nx | Open in app
2020-10-23 06:07

qwaffe 2020-10-23 08:02

this is nice. the only concern i have is the weird shape of the vision "cone." it makes it look like theres a wall following you.

was8bit 2020-10-23 10:17 (Edited)

Thanky :)

.... walking thru a building in pitch darkness is VERY creepy... ;)

The terrain being blocky, the light does its best simulating shooting down a part of a hallway while still lighting up the nearby wall(s)

....also, if you go thru quickly, as you quickly pass by something you want, it become irratic and disorienting as you wildly miss it a few times as you circle around trying to get to it quickly...

I have navigated buildings in blackout situations, and i have tried to match the experiences i have had ...

Timo 2020-10-23 11:54

I think movement would be more intuitive if it worked like this: First d-pad tap in a new direction: look there; following taps in that direction: move.
Tapping A to move feels strange.
Otherwise: I like "map discover" games :)

was8bit 2020-10-23 14:12

Good tip, thanks :)

GAMELEGEND 2020-10-23 14:40 (Edited)

haven't gotten the chance to play it yet
but ill just go ahead and say


was8bit 2020-10-23 17:09

Thanks :)

... give it a try when you can :)

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