Release

Kalidascope

6

was8bit 2020-11-01 05:20 (Edited)

Yea! Thanks !


nathanielbabiak 2020-11-01 21:27

The way the system works, you have to draw on both monochrome buffers. If you want to draw in yellow (color 3), run PXL_SETP twice: once with USE_HI = FALSE (color 1), then again with USE_HI = TRUE (color 2). It's the C1 variable in your code. The two monochrome buffers will combine (color 3).



GAMELEGEND 2020-11-02 02:50 (Edited)

so cool :)


was8bit 2020-11-02 06:16

Thanks for the help..... and the compliment :)


Log in to reply.