Release

Solitaire (card game with touch control)

4

was8bit 2020-12-25 06:10 (Edited)

Plays much like simple Klondike Solitaire, with 4 sort piles for extra help...

TOUCH DRAW:
============
TAP draw pile to auto draw a new card
(Unlimited drawing)

TOUCH MOVE:
============
1) First, hold finger down on a card to move
2) Then, drag finger to where you want to put the card
3) Finally, lift finger up to attempt placement
(Only legal moves are allowed)

TOUCH AUTO PLAY:
=================
If a card can be played on a goal stack, just TAP it
(If it is on the draw pile, first move it to a sort pile, then TAP)

LAYOUT:
=======
DRAW pile is at the top left
GOAL piles at the top right (ascending, start with aces)
SORT piles are in between (cannot play sort to sort)
BELOW, LEFT ARROWS: when empty, must play a king

All below cards must play as in KLONDOKE SOLITAIRE...
alternate descending red/black left to right.... (18 max per)

HINTS AND TIPS
===============
The little white #'s tell you how many cards are in a stack
There is the traditional winning screen you can watch...
For a harder game, try not to use the SORT piles...
(It IS possible to still lose even if you use the sort piles)


GAMELEGEND 2020-12-25 06:50

nice card shuffling sounds


was8bit 2020-12-25 10:50

Thanky :)


BGelais 2021-04-28 14:32

A nice different set solitaire game! :)


was8bit 2021-04-28 14:35 (Edited)

Thanky :)

This one is here is abit harder...

https://lowresnx.inutilis.com/topic.php?id=1632


SP4CEBAR 2022-09-21 21:23

Something something

Sollitaire.nx | Open in app
2022-09-21 21:23

was8bit 2022-09-22 08:44 (Edited)

Looking nice :)

.... your limit is going to be 10 cards a stack... you will run out of room with the layout...


SP4CEBAR 2022-09-22 08:53 (Edited)

Thank you! :D

... Well, there are 52 cards in a deck and 64 sprites available, that should fit, right?


was8bit 2022-09-22 15:36

What I mean is, a typical Solitaire game may have as many as 20 cards in a moveable stack ... being that your layout can only hold 9 or 10 cards in a moveable stack, the layout is restrictive...

That is why I flipped my game to run the stacks left to right, rather than top to bottom..

It is possible to make the game top to bottom, but it requires a more complicated approach... you can use your 8x16 cell to simulate the tops of 4 tightly stacked cards, rather than your current setup which only stacks one card per 8x16 cell... however this approach become immediately complex as it requires all bottom cards to be cells, stacked graphic must be constantly changed, new sprites added when moving a stack, as well as a mechanism to allow player to rifle thru a stack and take a peak at cards in amstack as otherwise they cannot see any cards hidden in the stack..

... I started such a project and quickly gave up... to much work especially since there are tons of free solitaire games already available ;)

I may reattempt some day if I get really bored ;)


was8bit 2022-09-22 15:37

I had choose to not make all cards sprites, as I was considering variations like double decks, customized decks with customized cards, etc....


was8bit 2022-09-22 15:39 (Edited)

I actually have a silitaire game with many more cards than standard... with Pacman and other popular game themes... it's posted somewhere in my long list of games ;)


SP4CEBAR 2022-09-22 15:46

20 cards in a movable stack? 1 King + 1 Queen + 1 Joker + (cards 9 to 1) + 1 A, that's 13, right?


SP4CEBAR 2022-09-22 15:48

Oh, wait: 6 undiscovered cards+ 13= 19


was8bit 2022-09-22 15:50

For a standard game, 19 would be correct... ;) but I often think beyond what is standard ;)


SP4CEBAR 2022-09-22 15:55

I'm going for that one really common "standard" solitaire game
I did plan it out and I prepared arrays and subprograms, so it should work, but I stopped the development so that I had time to work on other projects
To make it work it just needs a subprogram to check if any move is valid, a subprogram to set the new positions, and a subprogram to return the cards to their previous position


SP4CEBAR 2022-09-22 15:57

That's a good mindset in game development, great for unique gameplay


was8bit 2022-09-22 15:58 (Edited)

Here is my other solitaire game :)

https://lowresnx.inutilis.com/topic.php?id=1632


SP4CEBAR 2022-09-22 16:02

One easy solution to the problem is to pack the cards closer together when there are more cards in a stack, undiscovered cards don't need to be read so two pixels of space per undiscovered card would be fine, and other cards could have smaller text so that they can be moved closer together


was8bit 2022-09-22 16:03 (Edited)

I accomidated the smaller playing spaces by adding 4 extra places at the top where you can stack and reserve cards for later play... also you have 12 playable areas below... the total size of the deck of cards I believe is 120


SP4CEBAR 2022-09-22 16:05

It's multidimensional-ish, I like it


was8bit 2022-09-22 16:06

I was wanting to add a feature where you could slide your finger down an unseeable stack and then each individual card could be seen one at a time... and when you found a card you like, you would slide your finger to one side and that card and all cards below it would pop off the main stack and become playable to the bottom of any other stack...


was8bit 2022-09-22 16:07

I focus first on HOW the game is played, and try to program that ;)


SP4CEBAR 2022-09-22 16:07

That could be an interesting game mechanic


was8bit 2022-09-22 16:09

Thanks :) it also plays differently than traditional solitaire.. you need to use those empty spots carefully if you want to win the game ;)


was8bit 2022-09-22 16:11 (Edited)

I use those empty spots in reverse... 9,8,7,6 trying to keep like types together your cards are 0 to 9... just tap cards to auto play them towards their top goals...


was8bit 2022-09-22 16:24

Also, one more thing that makes the other game more playable... like in solitaire you cannot play same color on same color... but this game as 4 different colors, so rather than only having one color you can play on, each card has 3 different colors it can play on ;)


was8bit 2022-09-22 16:26

Originally I had more stackable spaces, I reduced them as testing proved the game too easy to win otherwise ;)


SP4CEBAR 2022-09-22 23:02

Cool! That's some really nice game design


was8bit 2022-09-23 04:21 (Edited)

Thanky :)

... I’ve yet been able to wrap my brains around the Seven Seas solitaire layout style... my hex’s-lights-out kinda might work... but not really... the 7seas game allows for overlapping up, down, left,right, and on all four corners... that’s 8 possible ways or directions for stacking/overlapping !!


was8bit 2022-09-23 04:23

I’d like to do that without sprites... ;) THAT is the “sticky wicket” as they say in England ...


was8bit 2022-09-23 04:35 (Edited)

I “think” I have an idea... I will craft the idea as a “screen saver” just so it can be entertaining just in case the idea proves unusable, people can enjoy the images it will produce...

I will be calling it “star gazed” ... look for it, and look at the code to see how I might use the approach to create all kinds of different varieties of layers of cards ;)

This experiment will assume 2x2 cell sized cards ;)


SP4CEBAR 2022-09-23 08:51

That would be cool!


Log in to reply.