YoItsSick123456 2021-01-03 21:26 (Edited)
I recreated Doom SFX and MUSIC just incase someone fully recreates doom here (Needs to be loaded into music editor to listen to it.)
PLEASE GIVE ME CREDIT if you use it
GAMELEGEND 2021-01-03 22:01
are you gonna try to recreate DOOM on lowres
YoItsSick123456 2021-01-03 22:19 (Edited)
I don’t think I can, I don’t really program here, but I try to learn to.
And also making a 3D engine from scratch is hard and Doom has a lot more just a ray-caster demo.
It has stairs, bridges above acidic/lava lakes, and doors that crush the player.
At least the player can’t look up or down, so that may make it easier.
nathanielbabiak 2021-01-04 00:40 (Edited)
At one point I had added textures to the ray casting demo, but it slows down to around 5 FPS, whereas the current version of the demo can run around 35. It sucks that it's limited to plain geometric patterns on the walls, but I really can't push any more performance out of the system.
It may be better to try creating a game engine based on something you're familiar with, then just take a step back and look at the strengths and weaknesses of the code, and create a new, different game that was "inspired" by that familiar thing...