Doom SFX and MUSIC


Jenifer the programmer 2021-01-03 21:26 (Edited)

I recreated Doom SFX and MUSIC just incase someone fully recreates doom here (Needs to be loaded into music editor to listen to it.)


GAMELEGEND 2021-01-03 22:01

are you gonna try to recreate DOOM on lowres

Jenifer the programmer 2021-01-03 22:19 (Edited)

I don’t think I can, I don’t really program here, but I try to learn to.

And also making a 3D engine from scratch is hard and Doom has a lot more just a ray-caster demo.

It has stairs, bridges above acidic/lava lakes, and doors that crush the player.

At least the player can’t look up or down, so that may make it easier.

nathanielbabiak 2021-01-04 00:40 (Edited)

At one point I had added textures to the ray casting demo, but it slows down to around 5 FPS, whereas the current version of the demo can run around 35. It sucks that it's limited to plain geometric patterns on the walls, but I really can't push any more performance out of the system.

It may be better to try creating a game engine based on something you're familiar with, then just take a step back and look at the strengths and weaknesses of the code, and create a new, different game that was "inspired" by that familiar thing...

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