Zelda Forest Concept Tests


was8bit 2021-01-21 05:15 (Edited)

.... exploring concepts of remaking a game from original lowres into lowres nx...

Test 101: testing concept of a super large scrollable map...
Test 102: doubled all image sizes...
Test 103: added walkable beaches...
Test 104: added outer wall to enclose game map area
Test 105: added character graphics hack
..... fixed jerky scroll movements
..... fixed flashing during scroll
Test 106: rounded the water tiles
..... added diagonal movement for player
Test 107: began mini map calculations
..... addressed illusion of walking on water
Test 108: mini map is fully functioning...
.... it only updates when you tap or hold the B button

GAMELEGEND 2021-01-21 06:26

so why do you have to test really big maps

what could go wrong?

was8bit 2021-01-21 10:38

Background editor is limited on the size you may create, so i am experimenting with alternative solutions...

was8bit 2021-02-02 06:18 (Edited)

... next to add, small overview map

TrashCan Games 2021-02-08 00:08

This game looks nice can’t wait to see more. Although the main character looks like he has a skin condition

GAMELEGEND 2021-02-08 03:04 (Edited)

so what is the reason you made SELCHAR = ICHAR in SUB WRITECHAR(ICHAR) and SUB READCHAR(ICHAR)

instead of doing AD=$8000+ICHAR*16

this stuff is so interesting

was8bit 2021-02-08 04:33 (Edited)

@trashcanGames, this is a close copy of a game from original lowres... it is not precise, and i dont have the graphic skills of the original artists, so the original game in original lowres looks nicer than mine...

The original one includes a title screen, a menu screen, crafting abilities, and more... this test version was mainly to see if "structurally" i could duplicate the original game's feel, playability, etc... and with the functioning mini map i have proven it is possible..,

was8bit 2021-02-08 04:46

@gamelegend, my WRITRCHAR and READCHAR i copied from another game or program i have made, and they are a crude but easy to understand interface for drawing individual pixels inside a single character graphic... ICHAR is the Character#, as numbered when you use the Character editor...

They depend upon the array GETCHAR which must be globally defined so both subs can use it, as can any part of your game can use it...


Each character graphic has 8x8 pixels... in the array, #'s 0-7 are used, which yields 8 positions for both x and y coordinates....

The array uses color #s 0,1,2,3 which directly correspond to the colors in order that you up when selecting a color in the Character editor...

I use this easy to use interface as the binary math usually confuses me unless i have a very clear brain, which isnt very often ;)

Inside both subs are the neccesary binary math needed for them to work... my interface allows you to ignore that and edit the array just like you would edit a character in the Character editor

was8bit 2021-02-08 04:51

READCHAR(ICHAR) will load up the array GETCHAR() with the individual dots inside character #ICHAR... and your code can then seach for different #s, and or change/write new #s... effectively your code can read and or write any individual color (0-3) in the 8x8 array layout..

WRITECHAR(ICHAR) assumes that GETCHAR() has been loaded, and take what ever is loaded into GETCHAR() and write all 8x8 dots into character #ICHAR

was8bit 2021-02-08 04:53 (Edited)

I use these in the minimap of my 3D pacman game... if you notice, as you eat dots, the dots are also removed on the mini map... that map is actually too complicated as i use 2 layers of minimaps, which is kinda difficult to keep up with...

That is why on this map, i only use one active map with 3 colors, black red and blue... i added a solid block of green underneath as an easy way to show grass ;) in the active map, color 0 is clear, allowing the color in the layer below to be seen...

HINT: all sprites are layered with lower numbered sprites shown above higher numbered sprites.... ;)

GAMELEGEND 2021-02-08 05:20

thanks for the answer :)

was8bit 2021-02-08 07:49 (Edited)

Feel free to use those SUBS if you wish... no credit needed...just be sure to add this at the top...


If you do, let me know so i can see your creative use of them :)

Troyer_05 2021-05-28 02:01

Hi its me, SNT&HPC from LowRes Coder

Damn you did a Masterpeace here. If you add the Options and the Titel Screen then you are a legend😁

Troyer_05 2021-05-28 02:02

Hi its me, SNT&HPC from LowRes Coder

Damn you did a Masterpeace here. If you add the Options and the Titel Screen then you are a legend😁

was8bit 2021-05-28 05:04

Ahh... thank you :)

... just for you, i will put on my todo list to add those things :) cannot promise how soon as i am totally covered in real life with stuff... but it IS on my todo list :D

Troyer_05 2021-05-28 10:05

Ha! Verry nice 😉👍🏻

was8bit 2021-05-28 17:02


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