DrGonzo 2021-01-24 22:01
PINK PLUMBER GUY (NOT MARIO OBVIOUSLY)
MADE BY DRGONZO
BASED ON :
MARIO PARALLAX SCROLL BY TIMO
MAP SCROLLING EXAMPLE BY TIMO
COPY CHAR SUB BY GREENPILLOZ
ONLY 3 LEVELS
CubicleHead 2021-01-24 22:07
Very nice not-Mario-obviously game :)
DrGonzo 2021-01-24 22:32
Ty CubicleHead :) I did kinda make it after seeing your thread on how to make a platformer. Using this you can just design any levels by directly drawing on the bg editor. (Limited to 6 levels)
was8bit 2021-01-25 05:15
So, i thrive on cheats... here is my version ;)
Timo 2021-01-25 07:10
I think this is finally the first real side scrolling platformer on LowRes NX :)
It’s a bit frustrating though, because of the collision detection. I will try to help when I have time.
DrGonzo 2021-01-25 08:54
@was8bit: haha I like how you added more coins on trees;)
@timo: ty, I didn’t dare to ask for help as u guys seem rather busy with this retroarch core. But indeed collisions are screwed up after a bit of scroll. Specially on the left side of the character. I don’t get what’s wrong. And I’d love to understand why!
Timo 2021-01-25 09:20
I found some issues already, I will try to fix it this evening :)
DrGonzo 2021-01-25 09:32
Nice :) can’t wait
was8bit 2021-01-25 09:38
@DrGonzo, thanks :)
BTW, who did the graphics for the ghosts and the brown goober? If i may, i would like to use them to something i am working on, and would like to add credits for them... also who did the mario? Thanks :)
DrGonzo 2021-01-25 11:01
Go for it, I did the ghost, the koopa and goomba, and Timo has done Mario’s sprite. But all credit goes to Nintendo I guess ;)
was8bit 2021-01-25 11:03
Thanks so much :)
Roy___ 2021-01-25 14:00
Awesome. Loving the raster FX!
DrGonzo 2021-01-25 16:25
Ty Roy, the raster FX is from Timo’s https://lowresnx.inutilis.com/topic.php?id=11
I have to say that I got inspired by your holes in background parallax demo for the third level.
Timo 2021-01-25 18:41
Ok, now I'm rewriting the whole collision system. My old one sucks for platformers ;)
But I'll need some more days...
Timo 2021-01-26 22:27
Here is my new collision system. I make a difference between "floors" and "walls" now: Walls are completely blocking, while floors can be walked on, but you can walk and jump though them. The problem now is, that the tile set was not designed for this...
Also now the collision points for walking are in each corner of the player sprite, so they have 16 pixels distance. Platforms must be at least two cells in width to work correctly. On the other hand it's almost impossible to fall into a hole of only two cells width. So I guess the level maps would need adjustments.
Hm, this is a nice base for a new game... but I wanted to do other things!!! argh!
DrGonzo 2021-01-26 23:31
Ty Timo for your help :) I’ll do the map adjustments
DrGonzo 2021-01-29 10:08
@ Timo: with redesigning maps and perfect collision, it just became quite fun to play. Also you greatly enhanced jumps which greatly add to this overall fun. I didn’t think it was possible to do it that well. Now I just need to implement better ennemies. And since I’ve learned a lot by ripping off your LowRes galaxy code for space Harrier 😅, I can now spawn several monsters using a single func, and not having to write it every time manually sprite by sprite (yay). I’ll try to do smtg cool.
Timo 2021-01-29 11:37
Sounds cool! I have the idea of taking then your final game, clean it up and make it more reusable for new platform games. Where you basically just have to edit the assets and adjust some variables to create your own game. Finally a real game engine in LowRes NX :)
Well, that’s the idea... let’s see :O
Timo 2021-02-04 12:05
Did you already redesign the maps? I wanna play again :)