Discussion

Space Harrier

0

DrGonzo 2021-01-25 09:30

Dear all, a while ago I saw a LowRes Space Harrier demo on Twitter. I kinda became obsessed with recreating it, but with absolutely no success. However it’s not on LowRes website, so I was wondering if anyone had the file stored somewhere, or if the author could post it to share with community ?
Thanks! ✌️


was8bit 2021-01-25 10:41

I am wondering if it was original lowres or lowresnx... i have kinda looked thru both but cant find it.. then again, there are a ton of programs on original...

I will repost your request on original lowres ....


nathanielbabiak 2021-01-25 12:10

I can just write the landscape code if you want - it's actually simpler than the racing demo I just uploaded since there's only two colors rather than five.

The code would draw a landscape background with strips into the distance (vanishing lines) on the ground, and there'd be a raster interrupt to set the color of the strips in a checkerboard pattern.


DrGonzo 2021-01-25 12:51 (Edited)

The video I was referring to is:
https://mobile.twitter.com/GRS8001/status/1274596305646448640


@Nathaniel: that would be amazing if you had that time!


Timo 2021-01-25 18:44

It's definitely NX, I saw the video before. But the creator doesn't seem to be in the forum and he/she didn't answer to my reply on Twitter :(


was8bit 2021-01-25 18:58

:(


DrGonzo 2021-01-25 19:21

It’s fine, if Nathaniel can make the landscape background, we can remake this easily, as I have an even better harrier sprite animation imho :)


DrGonzo 2021-01-26 00:12

So that’s how far I made it https://streamable.com/i2svxb


nathanielbabiak 2021-01-26 01:02

I'll have something for you tomorrow - no promises it'll be complete though! I've got the z-axis and y-axis figured out, but the x-axis (infinite strafing) will take a bit longer...


nathanielbabiak 2021-01-26 12:59 (Edited)

Here's a work in progress:

https://lowresnx.inutilis.com/topic.php?id=1698

It just shows how to do it, and what system resources it uses (raster interrupt, BG 0, a few characters, and a background ROM to store the tilemap).

I'll try to find time to add the pitch rotation and infinite strafing over the weekend, but whenever it gets done, I'll be sure to keep track of the changes so whatever game you ultimately upload can just be tweaked to include it. :-)


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