was8bit 2021-01-31 06:40 (Edited)
... All finished :)
DrGonzo 2021-02-01 06:21
Haha really cool
was8bit 2021-02-01 07:27 (Edited)
I have 7 more to go, then i will add these sprites to my Zelda test...
DrGonzo 2021-02-02 11:22
My question would be: can you make it read the char rom directly, instead of having to fill data manually ?
was8bit 2021-02-02 13:10
Actually the data lists came from an original lowres game, which did not support character data the way NX handles characters... concerning the player sprites
As far as the background data, the original game randomly creates the background, so that is why this one does too... and i am sure i could get NX backgrounds to stitch together a map this size...
... but my goal here is to demonstrate how to mimick what the original lowres game using NX techniques...
was8bit 2021-02-02 13:13
Now, there are more clever people than i who probably COULD use a more clever approach with a mac computer to read the screen data and convert it over, but i dont have a mac computer, and this will be the only time i attempt this, so the manual transfer of the player graphics data was the most logical choice for me... a piece of graph paper made it easy enough :)
GAMELEGEND 2021-02-03 04:25
why would you need a mac computer to do that
was8bit 2021-02-03 04:33
There is no way to take a data set special made for original lowres and automatically convert it and then store it into an NX character file...
GAMELEGEND 2021-02-03 04:45
oh I see Lowres Coder was only available for apple devices right or just Macs
that's what I'm guessing after going to the website
was8bit 2021-02-03 06:28 (Edited)
Oh, actually, lowres NX is also runnable on windows platforms.. but original lowres is exclusively an apple only thing...
DrGonzo 2021-02-03 09:49
Ok makes sense
was8bit 2021-02-03 09:59
Now, copying the character data from one NX file to another NX file is SUPER EASY... as each line entry is a single character.. so you can actually just copy paste directly what you want ... :)