Dan 2021-02-17 16:49 (Edited)
this is my first Game in LowresNx.
It is a Board game called Peg Solitaire.
It is a direct port from a game which i wrote in the AutoIt3 language.
Update to Version 1.1:
Added sound, and the option to turn it off.
Added marble counter - Total/left.
Added Game Over check if no valid moves.
G-9 2021-02-17 17:15
Your game - cool !
AutoIt3 language - seems cool ! (i will learn it lol)
Timo 2021-02-17 17:34
I remember that game, it was made of wood :)
was8bit 2021-02-17 21:13
Superb, well done... nice puzzler game :D
Dan 2021-02-18 14:56
Timo 2021-02-19 09:54
Now it would be nice to have an automatic game over detection and high scores for every game type :)
(seems I like high scores... but I really think they make sense in games without story)
was8bit 2021-02-19 15:34
@timo... actually, with this game, i kinda disagree... i wouldn't be expecting a score... i even wouldn't call this a game... more of a puzzle....
For example, If you are putting together a jugsaw puzzle, there are only 2 reasons to do it... 1) an entertaining distraction or 2) finish it... no score in how close you got it done..
So, i play a peg and board game like this with the same purpose... a distraction, with the off chance i might finish it... if you dont finish it, it is the same as "you lose"... but in reality i always half expect to "lose" and rarely "win" these...
Maybe its just me, but thats how i play these... that there are several options of setup greatly enhance the replayability, as without them its replayability goes down to almost zero... you can go to any use goods shop where i live and see these sell for under $1 as once you play them a few times most people just give up and get rid of them... having several startups REALLY makes this game fun, you get to choose how quicky you lose ;)
Timo 2021-02-19 15:51
In this game you can measure the success with the number of pieces left on the board at the end of the game. The perfect end is with only one piece left. So I think it makes sense to show this number. Maybe it shouldn’t be called high score, but best result.
I’m not asking for a timer though ;)
Dan 2021-02-20 11:55 (Edited)
Well, this is a puzzle game.
I haven't bothered to make a no more valid moves check, because without it gives you a kind of freedom to recognize that the game is over and to start either a new, or to undo the steps and try again at some other place.
There is no time(r) because you can take all the time in the world which you need to solve this.
This type of games are rare, and they teach you that freedom and success is something different than punishment and time.
There is a check if only one piece of marble is on the board, and the winning message is shown.
The number under undo button is, actually, only the undo counter. Luckily this count, as well, the number of moves made.
What i have not thought of, is to add some kind of beep sound when moving the pieces.
Hmm high scores ...
What i could/would do is to add a different coloring on the type of the game, to denote that the player has played the game successfully.
But tbh. the hardest puzzle is only the Standard one, as it needs tactics to get to the last marble ...