3DTree

13

Nicky 2021-03-08 18:08

Sprite scaling demo

3DTree.nx | Open in app
2021-03-08 18:08

G-9 2021-03-08 18:56

Nice !


Timo 2021-03-08 19:24

Cool. Each pixel is one sprite, right?


was8bit 2021-03-08 22:01

Ooo. Could i use this as long as i give you credit? :)


was8bit 2021-03-08 22:40

Per my test...

REM USED CHARS = 1,2,3,4,11,12,13,14,28,29,30,31,44,45,46,47,60,61,62,63
REM AVAILABLE SPRITES = 0-9,48-63


was8bit 2021-03-08 23:10

My player test...(A) and (B) buttons animate player...

3DPlayer Test.nx | Open in app
2021-03-08 23:10

Nicky 2021-03-09 05:22

Thank you!


WhyCanInotThinkOfAName? 2021-03-17 22:00 (Edited)

wow! This is awsome!


Greenpilloz 2021-03-22 11:07

Wow nice! It's exactly what I was trying to achieve but failed in Space Harrier. How many sprites does it uses ?


was8bit 2021-03-22 11:31

See my post above on my resource test....


Nicky 2021-03-22 12:34

For each non transparent pixel I am using a sprite. Feel free to use the code in your games.


nathanielbabiak 2021-04-20 08:50

For over a year I have been thinking about various options for how to scale sprites in LowRes NX. Good work!


nathanielbabiak 2021-08-30 03:09 (Edited)

I added an apple tree to my upload in tribute to yours here. This scaling inspired me to double-down and figure out a way to make it work for a racing game.


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