G-9 2021-03-08 18:56
Nice !
Timo 2021-03-08 19:24
Cool. Each pixel is one sprite, right?
was8bit 2021-03-08 22:01
Ooo. Could i use this as long as i give you credit? :)
was8bit 2021-03-08 22:40
Per my test...
REM USED CHARS = 1,2,3,4,11,12,13,14,28,29,30,31,44,45,46,47,60,61,62,63
REM AVAILABLE SPRITES = 0-9,48-63
was8bit 2021-03-08 23:10
My player test...(A) and (B) buttons animate player...
Nicky 2021-03-09 05:22
Thank you!
WhyCanInotThinkOfAName? 2021-03-17 22:00 (Edited)
wow! This is awsome!
Greenpilloz 2021-03-22 11:07
Wow nice! It's exactly what I was trying to achieve but failed in Space Harrier. How many sprites does it uses ?
was8bit 2021-03-22 11:31
See my post above on my resource test....
Nicky 2021-03-22 12:34
For each non transparent pixel I am using a sprite. Feel free to use the code in your games.
nathanielbabiak 2021-04-20 08:50
For over a year I have been thinking about various options for how to scale sprites in LowRes NX. Good work!
nathanielbabiak 2021-08-30 03:09 (Edited)
I added an apple tree to my upload in tribute to yours here. This scaling inspired me to double-down and figure out a way to make it work for a racing game.