My New LowRes NX Retroarch Shader Border


Duimon 2021-04-14 15:00 (Edited)

I have created a graphic for the Retroarch Mega Bezel Reflection shader. All my graphics are vector source and 4K.

I will also be doing a standard overlay version.


G-9 2021-04-14 18:09

Nice !

CubicleHead 2021-04-14 18:14

So cool!

CubicleHead 2021-04-14 18:18

There's 3 Qs on the keyboard...

Timo 2021-04-14 20:54

Very cool, thanks!

Duimon 2021-04-14 21:30

Dope! There are 3 Qs! lol. I'll fix that ASAP.

Duimon 2021-04-14 21:52 (Edited)

It is fixed. Here are a couple more shots of it in the shader.




These shots are using the Advanced base preset from the shader and have independent backgrounds that can be swapped by simple text editing.

The second shot is using the shader's built-in Night Mode layer.

The third shows how the "Bezel Image" and "LED" layers can be scaled together,(Along with the screen.) separate from the independent background. The scaling is done using the shader parameter dialog.

Greenpilloz 2021-04-15 11:16

Wow looks really awesome ! Making the LowRes console come to life :-) !

GAMELEGEND 2021-04-15 14:16

this is so COOL

your doing amazing things

GAMELEGEND 2021-04-15 14:17

this is one step closer to making the real Lowres NX Console

Duimon 2021-04-18 14:04 (Edited)

I decided to take make a little more use of the features in the Advanced shader.

I did some surgery on the source and separated it into a couple more layers. (The Advanced shader preset supports 7 image layers, (8 counting the Night Mode layer.) and the layer Z-order and a few masking and blending modes can be made use of in the shader parameters.

My surgery allows the user to use HSV (Hue, Saturation, Value/Brightness) parameters on the Bezel Image layer and choose what color they want the handheld.

Some shots...

HSV parameters set to approximate the Standard preset default color.






Red. (This is actually the default color before parameter adjustments. I am using Hue=0 and the shader has the common 360 Hue steps. This makes it pretty easy to select a color based on traditional image editor color selector values.)


I purposefully chose somewhat unsaturated colors for these shots.

If anyone is interested in the development of the shader, or the graphics I am doing to support it...

HyperspaceMadness is the genius behind the shader. His feedback thread can be found here...


The feedback thread for my graphics can be found here...


I truly enjoy the work I do for the Retroarch community. I have a fondness for doing obscure systems, since they seem to get the least amount of love. (Where Overlays are concerned.)

Doing virtual consoles like LowRes NX is a great bit of fun! :-)

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