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Game Genie NES

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Ericisonit 2021-06-09 16:27 (Edited)

Started off just to recreate the GUI for the Game Genie for the NES. Wound up adding in deciphering functionality which displays what the codes actually translate to as far as memory location, replacement value, and (with the 8 character codes) the conditional value.

GAMEGENIENX.nx | Open in app
2021-06-10 16:54
GAMEGENIENX.nx | Open in app
2021-06-10 09:30
GAMEGENIENX.nx | Open in app
2021-06-09 16:27

Timo 2021-06-09 16:58

Cool :)

Here more info: https://en.wikipedia.org/wiki/Game_Genie


Timo 2021-06-09 17:01

Now I was thinking if this would be actually possible for LowRes NX, but no ;)

Even if you could hack this UI into other games, it could only POKE into the virtual memory. But most of the important data is in the BASIC interpreter, which runs outside of the virtual RAM.

Anyway, in LowRes NX you can always modify the original program to cheat a game :)


Timo 2021-06-09 17:02

But could be a funny easter egg to include this in a game and supply some built in cheats.


G-9 2021-06-09 17:43

Cool ui !


was8bit 2021-06-10 05:14

What about dip switches that adjusted things in the game... if you didnt publish what switch did what, players could experiment with them to see what happened ;)

Like, higher jumps, bigger bonuses, never die, etc....


was8bit 2021-06-10 12:57

Nice update :)


Ericisonit 2021-06-10 17:09

That would be a neat extension to the core LowRes NX engine…. Sorta how you can use RASTER to tap into the individual scan lines, if there was a callback which allowed the programmer to map various address spaces within the machine itself, kind of a dev-mode or hack-mode which would allow for someone to take another persons program, throw in a simple sub for that callback, and plug in different numbers to see how it changes things on a lower level… or even more so like a game genie where simple codes can change the operation of it completely and seemingly randomly…


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