GAMEBOOK maker

6

was8bit 2021-06-21 18:29 (Edited)

This will take awhile to finish, so if you want to keep updated either like or comment to receive update notifications :)

I have finally agreed to a format...

1) will be part "choose your adventure" book, with a page of text and up to 3 choices at the bottom of each page, leading to up to 3 different pages

2) will be part game, with up to 35 editable flags... these can represent items (keys, maps, etc) that you may find during the game... or situation conditions, like you made someone angry, or you befriended someone, who later in the story will have an effect on the story based on how you treated them earlier... or you may have broke or fixed something... the idea is that you can use a flag for anything, they are all set as OFF At first, and based on player choices may be set ON during the game

Also, then, a choice may automatically goto a page, OR a choice may have 2 possible pages it can go to, based on a specific flag setting...

3) I have alse decided to make this a tool that will automatically handle data storage formats completely, freeing the user to just focus on creating the story pages...

This will be a GAMEBOOK maker, and a GAMEBOOK player will also have to be made...

.... there will be a TON of work to get this finished... but i promised this to somone, so it will eventually get done ... keep your eye on the updates ;) and thank you for your patience... :)

V0.01 Layout for Flag name$, will be functional on next update
... i have decided that the storage format will hold ALL names even if empty, so user can use any flag in any order without effecting memory allocation... also easier for me to code ;)

V0.02 New Layout... will want to add references to pictures and sounds and music to add to a page...

V0.03 Mockup of layout with data displayed.... showing is the book "3 little pigs" page 101 shows image #121 size 3 and plays music 11 while player is reading the page...

V0.04 FLAG EDITOR is working :) up to 35 flags available, flag#0 represents NO FLAG condition for choices

V0.05 added "button" sprites to detect when a button is touched... try any button other than "flag edit" to see buttons... touching "flag edit" gets you stuck there.. will fix ...

Gamebook.nx | Open in app
2021-06-21 18:29

CubicleHead 2021-06-21 19:12

Sounds awesome! I love the flags idea :D


was8bit 2021-06-21 21:45 (Edited)

Thanky :)

I have this rpg maker for playstation ...

https://m.youtube.com/watch?v=WW8KBB-t-hE

Its setup is abit difficult but u can make good games if you are clever enough...


G-9 2021-06-22 09:41

“ conditions, like you made someone angry, or you befriended someone, who later in the story will have an effect on the story based on how you treated them earlier”

Undertale moment :3


was8bit 2021-06-22 12:12

;)

... currently i am working on the flag name editor ...


CubicleHead 2021-06-22 13:22

I love undertale XD


was8bit 2021-06-23 18:13

Flag#0 will actually represent NO FLAG, so no editable name for it...

If you look at the top of the code, i am fleshing out ideas for formats for storing the data in ROM.. these may change, but the user wont have to worry about how i store the data in ROM as i am building an interface for the user, and the program will handle formatting the data for storage :)


CubicleHead 2021-06-24 00:21

Looking good :D


was8bit 2021-06-24 05:40

Thanks, now to find the time to get it functioning :) ... hopefully by the end of the week...


G-9 2021-07-15 10:27

Cool :3


was8bit 2021-07-15 14:14 (Edited)

Thanky :)

...once i fix the code from being stuck in Edit Flags mode, i can start getting other buttons working :)


Log in to reply.