SP4CEBAR 2021-09-25 19:32 (Edited)
The goal is to make chunk-based procedural terrain with pre-made structures (from ROM), where the terrain can be mined by the player (stored in persistent RAM)
Version history
G-9 2021-09-25 19:49
Good, but the map changes when I go right then I go left
SP4CEBAR 2021-09-25 19:55 (Edited)
Fixed, it was caused by negative mod being mirrored (mod is used by NX to loop the screen)
EDIT: oh you're referring to another "bug"
yeah, due to the way I generate the terrain, I need to make another generator for the other direction
G-9 2021-09-27 16:19
Nice
was8bit 2021-09-27 18:31
Nice looking trees :)
SP4CEBAR 2021-09-27 19:40
Thanks
Timo 2021-09-28 19:06
Looks better and better!
was8bit 2021-09-28 19:26
Very cool 3d effects :)
G-9 2021-09-28 19:39
It’s Awesome right now
SP4CEBAR 2021-09-28 21:39 (Edited)
Thanks :D
It turned out so much better than I thought it would, procedural terrain gives so much possibilities!
SP4CEBAR 2021-10-06 15:19 (Edited)
This engine is 1 dimensional, and it's limited and messy compared to my new Chunk Loader Engine which can load from custom sources, and can detect collision with pixels inside a cell
so I'll be using that engine inside this engine to make this work better
BGelais 2021-10-06 17:05
can be usefull for my Moon Recon (pico-8) game portation to lowresNX :)
SP4CEBAR 2021-10-06 17:13 (Edited)
Feel free to use it :)