Work in Progress

Adventure Engine

8

SP4CEBAR 2021-09-25 19:32 (Edited)

The goal is to make chunk-based procedural terrain with pre-made structures (from ROM), where the terrain can be mined by the player (stored in persistent RAM)

Version history

Adventure Engine.nx | Open in app
2021-09-29 09:49
Adventure Engine.nx | Open in app
2021-09-29 09:09
Adventure Engine.nx | Open in app
2021-09-28 18:38
Adventure Engine.nx | Open in app
2021-09-28 13:20
Adventure Engine.nx | Open in app
2021-09-28 10:56
Adventure Engine.nx | Open in app
2021-09-27 15:56
Adventure Engine.nx | Open in app
2021-09-27 15:21
Adventure Engine.nx | Open in app
2021-09-25 19:55
Adventure Engine.nx | Open in app
2021-09-25 19:32

G-9 2021-09-25 19:49

Good, but the map changes when I go right then I go left


SP4CEBAR 2021-09-25 19:55 (Edited)

Fixed, it was caused by negative mod being mirrored (mod is used by NX to loop the screen)
EDIT: oh you're referring to another "bug"
yeah, due to the way I generate the terrain, I need to make another generator for the other direction


G-9 2021-09-27 16:19

Nice


was8bit 2021-09-27 18:31

Nice looking trees :)


SP4CEBAR 2021-09-27 19:40

Thanks


Timo 2021-09-28 19:06

Looks better and better!


was8bit 2021-09-28 19:26

Very cool 3d effects :)


G-9 2021-09-28 19:39

It’s Awesome right now


SP4CEBAR 2021-09-28 21:39 (Edited)

Thanks :D
It turned out so much better than I thought it would, procedural terrain gives so much possibilities!


SP4CEBAR 2021-10-06 15:19 (Edited)

This engine is 1 dimensional, and it's limited and messy compared to my new Chunk Loader Engine which can load from custom sources, and can detect collision with pixels inside a cell
so I'll be using that engine inside this engine to make this work better


BGelais 2021-10-06 17:05

can be usefull for my Moon Recon (pico-8) game portation to lowresNX :)


SP4CEBAR 2021-10-06 17:13 (Edited)

Feel free to use it :)


Log in to reply.