Benimo12 2022-01-28 21:48 (Edited)
It has been updated and now includes a collision system.
Default gravity on the 2 player sprites has been changed.
Sprite debug has been added (can be removed in source code by removing print commands)
A new sprite has been added (without collision or gravity) showcasing a slower animation than the update time (it looks like fire)
Create an interactive map
Create interactive enemies
I’ve been tinkering around a bit and updated the collision system
Benimo12 2022-01-28 23:43
I used inequalities to design the new animation system. To test it, go under the TWOPTEST subprogram and under DO, type in
SP4CEBAR 2022-01-29 00:00
McPepic 2022-01-29 02:19
Movement feels really good and the animation is pretty smooth. I like how you can see the current frame in the corner. Gravity feels a little floaty though. Good job!
Benimo12 2022-01-29 07:44
Benimo12 2022-01-29 07:45
@McPepic Thanks as well. The floatiness is due to the default variable and update time. The Gs become faster if I play with any of the mentioned variables