was8bit 2022-04-05 07:26 (Edited)
Use the control codes to attack or defend...
You are the player on the left...
The code sequences get longer with each level, much like the Simon game does
was8bit 2022-04-05 07:36 (Edited)
The idea will be that actions will occur only with correct button combinations, getting longer with each game level...
Currently a/b for testing
McPepic 2022-04-05 14:24
Good work so far! The sound effects sound really good on this one!
was8bit 2022-04-05 16:24
Thanky :)
GAMELEGEND 2022-04-05 20:12
when it comes to lowres and BASIC I'm a rookie and everytime I look at your code at first I don't really understand what is going on but of course part of being a good programmer is making it where your code can be understood by other programmers so after a little bit of time passes I can kind of understand what is going on and sometimes it's so clever.
I have so much to learn
was8bit 2022-04-05 20:57
Thanks :)
With this game I only had the vision in my mind, how the game looked and played...
Then I added graphics, and slowly added code for each function until I got that function to work...
This is not the best way to code, but currently I have little time or energy left for coding, so I kinda “hack” around with the code until it works the way I want it too...
I also don’t do a good job documenting the code for others to read... as this is a smaller game i can add comments once its finished, mayb clean it up abit, so u can better figure out what’s going on....
was8bit 2022-04-05 21:01
Basically i designed the graphics first... into blocks of 4x4 cell sized sprites... this makes it easier to manipulate the graphics because
1) changing the graphics in a sprite only requires referencing the top left cell of the block
2) contact of sprite with sprite is super easy with HIT command
was8bit 2022-04-05 21:03
As the other graphics were just display only, I made little SUBS to make it easier to put 2x2 blocks of graphics up, also I use math to help calculate things like position and character#s
was8bit 2022-04-05 21:05
I probably ought to clean up the current code before adding the more complicated code that is still needed .... will hopefully get this all done soon :)
was8bit 2022-04-05 21:07
Perhaps the trickiest thing to do is animation and timing of things... if you only animate or do only one thing at a time, then it isn’t an issue.. it’s when you have several things animating and doing all at the same time that it gets tricky..
was8bit 2022-04-05 21:12
For me, I start with one main DO LOOP with one VBL... this means that this loop get executed every 1/60th of a second, or 60 loops per second...
You will notice how when someone in my game gets hit, any fireball in the air pauses while the hit player flashes... i decided that it was an acceptable compromise and left that as is...