McPepic 2022-04-16 19:18 (Edited)
Just a simple demo I’ve been working on.
I’ve added a movable player that uses a collision map, stored as an array.
This array also contains information on Pokémon spawn locations and will also store entrances.
There is a fixed chance that the battle menu will start up and I have a mock-up battle transition.
Let me know what you think. :)
1.1: Expanded map, added background scrolling, faster transition, one-way cliffs, and trees.
1.2: Increased encounter chance, added sliding Pokémon sprite, added menu cursor & ability to exit menu, camera locked to map, can no longer walk out of bounds.
1.3: Set map cells to 16x16, changed & expanded map, redrew trees and collision, fixed jittering player when camera was scrolling, added placeholder player Pokémon sprite in battle (press a or b to exit after transition)
G-9 2022-04-16 22:25
Maybe faster battle intro?
was8bit 2022-04-17 09:28
So far looks very nice :)
was8bit 2022-04-17 14:41
If you havent checked this out yet, it might be helpful when expanding your map :)
was8bit 2022-04-18 04:13
.. it does give an error if you purposely try to move beyond the upper or left edge... "out of bounds"
was8bit 2022-04-19 19:26
Looking good :)
was8bit 2022-05-02 18:56
CreatorJo 2022-05-22 19:40
I made something like this a while back.