Work in Progress

UBite (Bite-sized UbiArt)

6

Benimo12 2022-05-16 21:05 (Edited)

I started making a “game engine” about a month ago but didn’t know where to start. Please read the source code because there are some functions in there which could be useful for a game engine. The source code contains all the goals I’ve met and I’m still planning on meeting. What you’ll see being featured right now is the Player 1 element. Much work is still needed and if you have any suggestions, please put the, down.

Btw, I’ve finally made found a way to make Timo’s unused ANIM function work the way how he intended it to although I couldn’t use the ANIM keyword so I had to use ANIMCELL and ANIMSPRITE for cells and sprites respectfully.

Update: Basic NPC movement Light System has been added (It can be attached to cells and sprites) Collision system has been added (Thanks to was8bit and McPepic)

UBite (2).nx | Open in app
2022-09-11 06:44
UBite (2).nx | Open in app
2022-05-26 00:08
UBite.nx | Open in app
2022-05-16 21:05

Benimo12 2022-05-26 00:11

The light works with strength (S) and the strength of the light is the radial amount of cells that it tints at a time. (Tinting cells is the closest one can get to illumination on LowResNX


Log in to reply.