was8bit 2022-06-18 06:14 (Edited)
Tap screen to jump, don't let the ball hit your feet... Timing is EVERYTHING!
was8bit 2022-06-21 09:29
Before gameboy games, they had "Game and Watch" games
These games were made using LCD graphics... LCD cannot actually move, so all possible moves are preset in the screen, and only a few images are turned on at a time to simulate movement and action
Programming a simulation of this style of game is hard... you have to preassign sprites to simulate preset LCD images... then turn each sprite image off or on.... the timing of these really complicates the programming...
was8bit 2022-06-21 09:32 (Edited)
This demo game uses only 10 "LCD IMAGES" (not including the numbers) and demonstrates one method of using timing and placement of different elements of the game by switching different LCD images ON or OFF... the very first posting shows all LCD images as on...
was8bit 2022-06-21 09:58 (Edited)
... final image shows my high score... can anyone beat it? ;)