SP4CEBAR 2022-06-28 13:38
NX has 6-bit colors, I wouldn't mind having two extra bits for green and blue. There were some consoles which had that. I believe they also had an option to configure what color the 8 bits point to.
Benimo12 2022-06-28 19:29
You could change it to 8-bit colors by manually editing your palette but that’s very risqué if you don’t know what you’re doing
McPepic 2022-06-28 19:55
@Benimo I don’t think that works. LowRes only supports the 6-bit color stream, meaning the extra two bits would be ignored. If you really want more colors, you could have two separate palettes that you swap the colors of really fast. This would mean that the colors would appear to blend together. This would be extra work, as you would need to keep swapping the palettes throughout the length of the program (as well as taking up more palettes).
Timo 2022-06-28 21:18
I thought the 6-bit color range fits well with the 4-color limit of the characters. If you had a bigger color range, you would probably also feel the need to use more colors at once in a character.
was8bit 2022-06-29 03:50 (Edited)
There are ways to emulate shades in between the existing ones... i will post an example...
1) swapping (all ready mentioned 2) hashing/blending (screen effect) and 3) stacking (2 layers double available colors)
was8bit 2022-06-29 04:23
SP4CEBAR 2022-06-29 19:45
Thanks for all the replies!
@Timo that makes sense, 6-bit colors are enough to make anything