Release

Relics (Easy LowRes)

13

Timo 2022-08-11 15:57 (Edited)

Prototype for a game made with the Easy LowRes specifications.

I won't spend more time in this game. If anyone wants to take over, it's all yours :)
It should be easy to edit the map and add more items and enemy types.
Maybe you even want to add a story and dialogues?
Or just use it as a base for a complete own game. Whatever you want.

Relics.nx | Open in app
2022-08-16 08:47
Relics.nx | Open in app
2022-08-15 14:37
Relics.nx | Open in app
2022-08-12 16:52
Relics.nx | Open in app
2022-08-12 13:43
Relics.nx | Open in app
2022-08-11 15:57

Timo 2022-08-12 13:45

Now it's an open world game ;) Not sure yet if I will put a lot of effort into this. I have some ideas, but I won't have a lot of time anymore soon...


Timo 2022-08-12 16:55

I added more items and attack and shield values, which can be increased. Any ideas though how a simple fight system could work with these values? Should be real-time without a special fight mode/screen.


SP4CEBAR 2022-08-12 19:16 (Edited)

There are a low number of health points, so you can't take 20% less damage or something like that
Here are a few approaches I've come up with, a combination may also work:

RNG
Attack could give you a chance to move through an enemy, shield could give you a chance to not take damage, chances depend on the ratio between the attack damage of the attacker and the health or shield of the defender
A chance-based approach like this could be annoying

Uses
A shield or attack could be used, which causes the number to decrease

Duration
The higher the attack or shield value, the longer the time in which you can attack or defend (which makes it easier to do so) or the lower the cooldown of attacking or defending

Damage
The higher the numbers the more damage you can inflict or block


Timo 2022-08-12 20:00

These are some good ideas. I might also increase the HP. I will try some thingsā€¦


BGelais 2022-08-13 04:38

Now i see what you means, I like this basic caracter based genre.


Timo 2022-08-15 14:42

I added a simple fight system now.

I won't spend more time in this game. If anyone wants to take over, it's all yours :)
It should be easy to edit the map and add more items and enemy types.
Maybe you even want to add a story and dialogues?
Or just use it as a base for a complete own game. Whatever you want.


Timo 2022-08-15 14:43

And yes, probably using SUBs would make the code nicer.


Awsa 2022-08-15 16:02 (Edited)

How did you make different tile collisions?


was8bit 2022-08-15 19:15

"If anyone wants to take over, it's all yours"

... i might try something, as a remix, just because i like to be different ;) it will be abit of a fun challenge keeping to the simple code theme... :)


Timo 2022-08-16 08:48

I made a last update and changed all the GOSUBs to subprograms.


Timo 2022-08-16 08:51

Awsa, in the main loop (under GAME:) whenever the player moves, it checks the character at the new position (using the CELL.C function). Depending on it, different reactions happen, like move, collect item, attack.


Awsa 2022-08-16 12:42

Thank you :)


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