Why can the user input mode not be changed (gamepad and touchscreen)


SP4CEBAR 2022-09-11 14:40

Is there a technical reason for it, or a historical reason
It would be really cool if it could be changed (for the menu or inventory of a game for example)

Timo 2022-09-11 19:05

In the first beta versions it was possible. It was ok on iOS, because the gamepad is on the screen, too. But on a computer it was quite annoying to switch between keys (or even a physical gamepad) and the mouse. So I decided that only one control should be possible.

SP4CEBAR 2022-09-11 20:13

Okay, makes sense

was8bit 2022-09-12 03:46

You can create buttons that touchscreen can use, or you can also create a “mouse” pointer that your gamepad controls can move and click with...

was8bit 2022-09-12 03:50

I recommend you do not try to create gamepad style layout for touchscreen, or complicated navigating and complicated controls for a gamepad mouse...

Also remember that for touchscreen keep the touch size at no less than 2x2 characters or 16x16 pixels for iPhone ease of use :)

SP4CEBAR 2022-09-12 10:34


was8bit 2022-09-12 12:01


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