Work in Progress



was8bit 2019-01-23 09:11 (Edited)

... fleshing out an idea....

V0.2 adds FULL SCREEN DRAW with random pixel bits.. can move left right
V0.3 adds (A) jump

I use background editor to create the layout, and place it into BG 1 memory... even though BG 1 isn't shown, it can still be read ;) I use it as a template for the FULL DRAW portion to create what you see :)

Worms can now read pixels to see empty space or something solid...

Worms 0.3.nx | Open in app
2019-01-23 17:16
Worms 0.2.nx | Open in app
2019-01-23 14:55
Worms.nx | Open in app
2019-01-23 10:08
Worms.nx | Open in app
2019-01-23 09:11

was8bit 2019-01-23 09:26 (Edited)

This is just a sketch layout... the real one will be applied by means of the FULL SCREEN DRAW method, and will not look so blocky... :)

What I am fleshing out here is the SPRITEs that will power all of the worms and their life levels... this needs redone (later) as I didn't properly account for the number of needed sprites...

was8bit 2019-01-23 09:30

I might, in fact, redo the life level display entirely....

was8bit 2019-01-23 10:09

I like the bar version of the life level better ....

Timo 2019-01-23 11:27

I recommend using normal cells for the background. Check videos of Worms or Lemmings for the original Game Boy (or color). They made destroyable terrains using tile maps. Keep in mind that the fullscreen draw method is really slow.

was8bit 2019-01-23 15:00 (Edited)

True, but I must explore... my curiosity demands it ;)

was8bit 2019-01-23 17:20 (Edited)

V 0.3 lets you walk on water, and you can "trick play" back up to the top or in the hole if you are clever :)

I kinda like that this performs well yet abit different than regular worms..

was8bit 2019-01-23 17:23

Bombs can be done in both sprites and pixel... Sprite for checking if another worm is hit... pixel erase to remove dirt... EASY! :)

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