Cheems 2022-10-22 05:47 (Edited)
I noticed a lack of 2 player games so I decided to change that :)
Play the simple game of tag but with a twist:
P1 has Invisibility allowing them to evade attacks.
P2 has a speed boost allowing them to go on the offensive.
Both abilities are metered with slow replenishment
Still lacking some features I would I’d like:
[X]Timer counting down (round end)
Different Maps/Rand generated maps
[X]Better collisions (kinda)
Better Meter UI
Menu / Level select / Player Select
This felt like an overly ambitious project considering it’s my very first game, the code structure is definitely not the best and collision are definitely janky.
Any advice is greatly appreciated.
-collisions better than before meaning more map possibilities even though not perfect and clipping through blocks is to be expected, at least while using the Cell.C method of collision check.
-Round timer implemented
-Scoring system implemented (Best 2 out of 3)
white gaining points when outlasting timer,
black gains points when tagging white
-White has increased invisibility time to allow for more defense play
-Black got reduced speed when using speed boost to prevent overly oppressive offense
-Player movement sounds have been reworked to make it bearable for human ears
-Round start has a countdown