Vector Terrain!

4

SP4CEBAR 2023-01-30 14:25 (Edited)

Generates terrain based on procedural vectors

Thanks to my cell vector intersection analyzer it can analyze the cell and choose the right character

this program is built on my Adaptive Tile Refresh program

The previous generations of terrain generation always had certain cells that just wouldn't fit, a really nice feature of this new system is that each cell is independent: it doesn't have to set or read neighboring cells


Based on

Collision successors

Terrain Predecessors:


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