Game Making Skills: Chapter 2


was8bit 2019-02-18 17:34 (Edited)

The previous chapter you learned how to make a game entirely from characters written to the background ..

In this chapter we will abandon the background and use sprites built from characters ..

This mini game demonstrates how to...

1) Use SPRITE and SPRITE.A to create sprites of different sizes

2) Use SPRITE HIT command and the HIT variable

3) Manage and process multiple different sprites

More chapters to come :)

Timo 2019-02-18 17:50

I think for a tutorial this is already too complex, because the program contains a lot of different things.

was8bit 2019-02-18 17:54

Well, it's a "demonstration" more than a "tutorial"...

I had posted lots of "tutorials" for NX awhile ago, which got zero interest... i though perhaps a working mini game would garner more interest...

Also, I hope people will post questions, where I can then post specific bits of info and code tailered to their questions and needs...

.... the interactiveness of community posting here should help bridge the gap :)

... there are too few people here... I'm just trying different things to encourage more interest :)

was8bit 2019-02-18 17:56

My next plan for chapter 3 is how to connect sprites with the background... which is of course the holy grail for gamemaking... :) which will be my final chapter release ...

was8bit 2019-02-18 17:58

All 3 will look identical, so one can more easily compare the different approaches... chapter 3 will simply have background walls with Sprite ships and bullets... but will otherwise look identical to the previous 2 chapters..

Timo 2019-02-18 19:54

I want to make official tutorials one day, with very small and simple steps. But I have to find a good place for it. Maybe here with a special account or built into the app.

was8bit 2019-02-19 04:35 (Edited)

I know you will be able to come up some very well put together stuff... you always do . :)

A special account here is a good idea.. it would be easier to edit any updates or changes for any reason...

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