moechofe 2018-10-14 17:54 (Edited)
I'm making a demake of the best breakout of all time: Poing! by Paul Van der Valk released between 1992 and 1998 on Amiga.
Timo 2018-10-14 18:03
This looks cool! But there is nothing to do yet, right?
moechofe 2018-10-14 18:24
Right, the control are not done yet, I'm still working on big core features like chaining levels and ball speed managment.
was8bit 2018-10-15 05:19
Looks super cool :)
Timo 2018-11-03 10:00
Very cool update, looking forward to the full game!
Timo 2018-11-03 10:10
By the way, are you still working on your match3 game? Will you post a version here?
was8bit 2018-11-03 10:11
Wowzers!!!! That's incredible!!! \(OoO)/
Timo 2018-11-03 10:38
Oh, you don't see it in the iOS app yet, but you are getting closer to the token limit. It's currently 6589 of 8192 tokens.
Anyway, NX is still in beta and I would consider making the limit larger, especially as it counts tokens technically accurate (Pico-8 has the same limit, but counts "friendlier").
The problem is that Apple lets me wait ages for reviewing updates now, so I can't update quickly (still waiting for the sound update)...
Toddl 2018-11-10 16:31
Wow, this looks super - one of the best NX programs out here.
moechofe 2018-11-14 21:31
@Timo, I put my Match3 in pause because I thought I missed XP about animating things on NX. Also I need a graphical theme.
Yes, I don’t see the tokens count. That’s force me to check on my PC. I was planning to add procedural music, but I think I’ll be short in tokens. Speaking of, I thought about it a little and will share my ideas on another post later.
@Toddl, @was8bit: thank you!
was8bit 2018-11-14 23:46 (Edited)
You can view your programs tokens count if you use the windows version of LowRes NX :)
Also, TIMO has a WIP music editor... :)
Blockhead 2018-11-15 11:20
I love it
moechofe 2018-11-15 12:11
@was8bit: It probably wasn’t obvious for you but I’m using only the iOS version on that project.
was8bit 2018-11-15 12:24
... and the iOS version doesn't give you a tokens count :( I have both versions but prefure to use my iPad :)
moechofe 2018-12-10 11:03
It starting to be playable.
Still some of bug to fixes.
Still some feedback to create.
And a lot of new features, thanks to the new numbers of tokens limit.
Timo 2018-12-10 21:31
Nice title screen :)
I hope I can finish the new NX Version this week to make this work on the website again...
moechofe 2019-01-14 13:41 (Edited)
I made some change for LowResNX 0.11 to record a video.
This version do not work on the webversion yet. https://twitter.com/moechofe/status/1084807221232451584
Add an ball-autolaunch (better on iOS)
Add some crapy sfx
Fix some bugs
Timo 2019-01-14 14:54
V0.11 should be available for all platforms this week
moechofe 2019-01-15 09:48
Blockhead 2019-01-15 12:05
I luv this
moechofe 2019-01-15 14:18
And it's really cool to play it on iPad :)
moechofe 2019-02-05 20:41
Levels switch is seamless now, no freeze anymore.
Speed managment was added.
Door managment was added.
It’s start to be very playable on iOS.
But it’s very hard. Or I’m very bad at this game.
I still have a todo list long like my ——
was8bit 2019-02-06 04:37
Timo 2019-04-13 07:43
Hi, still working on this? I'd love to add this to the Featured category. I might do it already as the game is already very playable, if you don't mind :)
Tinycloud778 2019-05-15 02:43