was8bit 2023-12-22 05:49 (Edited)
V0.2 all graphics done, all controls working, set up data for outer pathways
... need to add code and show graphics showing movement thru maze
V0.21 can now navigate the outer hallway
was8bit 2023-12-22 05:56
This is testing the math with an overhead view of the game "intellivision: Treasure of Tarmin"
... it is too much for my brain to think about game mechanics AND 3D system...
... if i get the game mechanics figured out, then all i would have to do is port what i have to the 3D system... theoretically of course ;)
... my first attempts here will try to initially keep things simple...
was8bit 2023-12-22 06:13 (Edited)
Currently...
UP = walking animation
L/R = move arms (use shield or weapons if you have them)
... nothing else currently works...
was8bit 2023-12-22 06:32 (Edited)
The health system will be identical to the dungeon crawl game... i will be adding attack items and defensive items... just a few basic ones to start out with...
In this one, all attacks are for nearby spaces (not same space like in dungeon crawl)... you will only be able to attack straight ahead, but any nearby beast will be able to attack you even if you not facing them...
There is an overview map and your location is marked
For simplicity, all fleshy items will be white, and all spiritual items will be black.. this will apply to the beasts, maze, weapons, and shields...
CH=Current health#
TH=Top Health#
AT=Attack#
DF=Defense#
... but thats enough for now though...