was8bit 2024-08-07 04:35 (Edited)
Match same diamonds for points, may match up/down/left/right/diagonally
Matches are made by touch one then drag...
Lifting your finger finishes your selection, so do not tap!
The more you can match in one swipe, the more your points get really big!
(The round things act like wild cards)
The Level-up Goal shows how many points needed to qualify
... you may then only level-up by helping the dog or cat get safely across
The wind indicator tells you which direction (or not) things slide before refilling
Beat my highscore: 008,869,896 ;)
rilden 2024-08-08 22:08
This game is interesting!
I noticed that the selection is not in the center of where I click, so I modified these 2 lines to subtract only 4 pixels:
TX=(TOUCH.X-4)\8
TY=(TOUCH.Y-4)\8
was8bit 2024-08-09 04:19
Thanks :)
Ah, you must be using a computer mouse? With touch on my big ipad my settings place my finger in the middle...
If you make no adjustment at all it will always use the cell's 0,0 or upper right corner and that gets confusing as a circle or diamond dont use that point ;)
I use diamond shapes to make it easier to swipe diagonally... feel free to repurpose the concept and codes if you like the concept and want to create something else with it :) i imagine one could repurpose it for things like maybe poker hands, or yatzee comb's ;)
was8bit 2024-08-09 04:30 (Edited)
One loose thread that would need tightening is that it allows you to reswipe over a piece you have already swiped (good for connecting all matches that are touching) BUT i dont have code that ignores an already swiped piece, and it currently adds a swiped piece again as if its a new piece... so basically you can score more than once off of one piece...
I left it that way, as the scoring as is already doesnt feel precise, its hard to predict, and it is geared for just "get as much as you can, as fast as you can"... so the little thing just adds to that excitement ;)
... but for a precision game, that loose thread would need to be tied up...