jpospTynker 2025-06-30 04:11 (Edited)
Hi
So I made Mario sprite from mario world (1990). I tried using was8bits advice but I couldn’t really wrap my head around it.
You can use it if you want
But pls credit me and Nintendo
I am only new
was8bit 2025-06-30 06:43
This place is for fun and creativity :)
So you have a good start ... if you think of something to add, don't hesitate to ask for help if needed... i promise to keep it simple and work with what you are using :)
was8bit 2025-06-30 20:43 (Edited)
Lesson#1 :)
Instructions inside...
"REM AND THE LAST PAGE IS FOR YOUR FONT SET
REM WHICH WOULD ONLY LEAVE YOU WITH MORE CHARACTERS"
Should read
REM AND THE LAST PAGE IS FOR YOUR FONT SET
REM WHICH WOULD ONLY LEAVE YOU WITH 2 MORE PAGES
was8bit 2025-06-30 20:51
So, no matter what you do, you may only use at any one time....
Color palletes 0-7
Sprites 0-63
Graphic cells 0-255 (this includes a font set)
Layers 0-1 of backgrounds sized 32x32 with only a seen window of 20x16
was8bit 2025-06-30 20:52
You may DESIGN bigger background layouts, but memory only allows a portion sized 32x32 that can be placed on a layered-background
was8bit 2025-06-30 20:55 (Edited)
Remember that LOWRESNX is a simulation of programing for a simulated handheld device (like gameboy color) so you have hardware limitations, storage limitations, save memory limitations, cartridge memory limitations, and processor speed limitations...
Your game CANNOT exceed any of these built in limitations...
While you are programming any game, tap the little "help" option below, and EVERYTHING you want to know is there... its just alot to sort thru...
was8bit 2025-06-30 22:34 (Edited)
Lesson #2 animation :)
was8bit 2025-06-30 22:56
Lesson #3 custom numbers and text
was8bit 2025-06-30 22:58
These three lessons should give you a better feel for how lowres works :)