Mrlegoboy 2025-07-11 23:11 (Edited)
The laser shoots to the right, it changes the color of whatever circle it touches.
I added collisions and physics now, it looks surprisingly accurate considering how easy it was to program. Maybe we can make a game of pool?
was8bit 2025-07-12 16:39
Wowzers.. it looks fantastic!!!
... I will have to take a look at the code ...
was8bit 2025-07-12 20:14
Here is my hacked version.... it auto shoots but you can also tap (A) at any time to instantly reshoot even if the cue ball is still moving....
it is a test version of some tweeking i did... it only rarely gets stuck, and the collisions are consistent so even though not 100% the collisions look good and are consistent...
was8bit 2025-07-12 21:13
Test 2
was8bit 2025-07-12 22:45
Test 3
Mrlegoboy 2025-07-13 00:06
Carrom instead of pool… that’s genius, I would not have thought of that. And it fits the physics better
was8bit 2025-07-13 00:29 (Edited)
Its mostly because 1) i move carrom 2) there are alot of good pool apps but good carrom games are not really plentiful... also virtually all existing carrom game replicate traditional carrom where the shooter is heavier than the targets, where i own the cheaper remakes where the shooter is the same weight as the targets, which i prefer....
Also, Carrom rules are different than pool... and where pool uses 3D balls, carrom uses flat "checker" styled pieces, so no english and such like in pool...
Mrlegoboy 2025-07-13 04:48
I made some pixel art of the hands flicking. I figure the best way to do it at multiple angles is to use the big hands and use my sprite rotator at runtime and sample it down to a bunch of smaller rotated hands. Either that or pre-render them and load them all from a massive ROM.
was8bit 2025-07-13 04:59
I love your hands :)
... but for precion, i was going to copy the technique on one game i play alot... it will show precise direction, and precise strength... my vision is simple small dots for direction, with varying distance between them to indicate strength...
... love your hands though... they would be great for a matching game, if you had different hands showing 1,2,3,4,5... and maybe add a pointing finger right and left, and a thumbs up and on ok one... and of course as left/right flips... some finger combinations should be avoided ;)
was8bit 2025-07-14 05:23
Test 4
was8bit 2025-07-14 05:24 (Edited)
To activate shooter, tap (A)
L/R aims
U/D adjusts strength
(B) shoots
Its actually quite accurate... i am impressed :)
Actually it is abit off, stems from upper left corner, not center of ball