Release

Pac Dug game

3

was8bit 2019-04-26 04:47 (Edited)

Eat your way thru the dirt to find buried treasure.

Once you found over 100 treasure points for that round, an exit door appears which leads to another round... each round adds more treasure but also more ghosts.

Treasure points get bigger for each new treasure you find... the next treasure always yields much more points than the last one, so if you can wait before exiting you can rally get a lot of points.

BUT, once ghosts hit your trail, they become more aggressive and chase you, so be careful! When a ghosts eats you the game immediately ends!

Hint: you can also score points eating the BIG ghosts before they can eat you! Create looped pathways, they may detour away from you!

(Upgrade made pacman and ghosts faster, upgraded sound effects)

Pac Dug 2.2.nx | Open in app
2019-04-27 11:49
Pac Dug 2.2.nx | Open in app
2019-04-27 11:41
Pac Dug 2.2.nx | Open in app
2019-04-27 11:39
Pac Dug 2.2.nx | Open in app
2019-04-27 11:37
Pac Dug 2.2.nx | Open in app
2019-04-27 11:32
Pac Dug 2.1.nx | Open in app
2019-04-26 15:31
Pac Dug 2.1.nx | Open in app
2019-04-26 15:25
Pac Dug 2.0.nx | Open in app
2019-04-26 15:19
Pac Dug 1.3.nx | Open in app
2019-04-26 14:31
Pac Dug 1.2.nx | Open in app
2019-04-26 14:28
Pac Dug 1.1.nx | Open in app
2019-04-26 14:20
Pac Dug 1.0.nx | Open in app
2019-04-26 05:48
Pac Dug 0.1.nx | Open in app
2019-04-26 05:32
Pac Dug 0.1.nx | Open in app
2019-04-26 04:47

Blockhead 2019-04-26 08:44 (Edited)

Strange but original combination, it look like builder dash


Timo 2019-04-26 10:14

Looks interesting but it's really slow :(


was8bit 2019-04-26 14:13

@blockhead, thanks, I like experimenting with new ideas :)

@TIMO, it's more DIGDUG than PACMAN... which is a much slower pace... mainly I was experimenting and fleshing out an idea that popped in my mind... if you noticed, once a "ghost" hits your trail, they change and start tracking you on your trail... each round adds more ghosts, and since the game ends immediately if a ghosts eats you the pressure should increase exponentially as there are more ghosts to run away from... SLOW is deadly, then, when you are trying to dig your way to the exit.. ;)

I am trying to improve keeping my ideas simple so I actually finish a game, I tend to over complicate an idea and the game never gets finished...

Much of my stuff seems to not be so popular, but hopefully they spark ideas and imagination for others :)


was8bit 2019-04-26 14:31

Upgrade speeds up pacman and ghosts... should play better now :)


was8bit 2019-04-26 15:20

Ok, I believe this is done... tweaked it a lot, tell me if it's too hard or whatever ... thanks :)


was8bit 2019-04-26 15:30 (Edited)

I think it plays ok... my high score is 9850 (round+game) ... can anyone beat that ??


Mrlegoboy 2019-04-26 17:10

17404


Tinycloud778 2019-04-26 19:14

Nice


was8bit 2019-04-27 03:56

@Mrlegoboy, dang, great job! :)
@Tinycloud779, Thanks :D


Timo 2019-04-27 09:33

I like the sound ambience! But I miss a "start again" after game over :(


was8bit 2019-04-27 10:50 (Edited)

Thanks to you for the cool sound maker ;)

I’ll add a unique reboot option on the death scene ;)


was8bit 2019-04-27 11:32

Added reboot, and intro screeen :)


was8bit 2019-04-27 11:41

Tweaked intro a few times, but it’s now officially finished :)


was8bit 2019-04-27 11:51

Fixed a color erred on replay...

Last screen capture was literally 1 second before I died!


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