Mario 3D maze test

2

was8bit 2026-01-14 16:29 (Edited)

WIP

V0.06 = full movement left and right, as arrows allow... loops around to other side
V0.07 = full movement in all directions, and loops all directions

V.011 = animated movement
V.020 = added lower levels, and sound effects
............ use (B) to go to lower levels (currently loops back)
V0.021 faster movements


was8bit 2026-01-16 16:44 (Edited)

I read the background to help finish the the layout... and control movement

3D refers to the play area: it is a 5x5x5 CUBE, x,y,z dimensions, you only see one z-layer at a time

Movement loops around in all X,Y,Z directions


was8bit 2026-01-17 16:05

... next thing to is
1) read a map for the holes
2) add the "ups" to the map
3) program the "up" movement

The "ups" will be shown as a white ring

This will complete all movement options


was8bit 2026-01-17 16:06

I adjusted the maze size to fit the screen, so it is 4x5x10


was8bit 2026-01-17 16:09 (Edited)

I may later add one extra moving mario character to test movements on the maze

Maybe add a simple pickup, maybe a coin that would cause the character to either chase or flee... kinda like in pacman

... that sounds like a fun easy game test ;)

Game over if you get caught, game won if you catch them all ;)


Pablo 2026-01-17 16:57

I like that, go on (⁠人⁠ ⁠•͈⁠ᴗ⁠•͈⁠)


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