C-script 2026-09-25 02:06
I made a design that I thought was pretty cool but have no idea what to make it for. I want it to be a tool but I don't know what fits it. Take a look at it and give me some ideas.
was8bit 2026-09-27 17:10 (Edited)
I've only used DISK commands as a way of creating and building a DATABASE FILE that i can then read the data file while the game is running... my best use was using it to store a word database for word games
DISK commands were meant to edit existing things, but i've never got around to using them that way
MEMORY ACCESS commands are an easier way to edit little bits of your existing files.... COPY is my favorite one... it lets you overwrite anything in real time... it just can't "save" the changes
To save the changes, you will need to use the DISK commands
was8bit 2026-09-27 17:20 (Edited)
PERSISTENT command is also a very easy way of storing small amounts of data to preserve game progress, so you save and can pick up where you left off...
... you can use PEEK and POKE to save things like levels, items, and scores
... alternatively, if you store everything on one BACKGROUND layer, you can capture and store the entire BACKGROUND file into PERSISTENT memory
... all require abit of clever programming to get the most of these options...
ONE NOTE: persist memory is local to the player playing the game, you cannot directly preserve and share the game status with other players... and the player can reset the PERSIST memory