Mrlegoboy 2019-06-29 16:06

3d rotation

was8bit 2019-06-29 16:52

Way cool ! :)

Mrlegoboy 2019-06-30 16:54

I wanted to use quaternions, but, I couldn’t figure them out

was8bit 2019-06-30 17:57

I have enough trouble trying to work with 2D vector collisions in NX, i can only imagine trying to work out 3D spatial with complex numbers >_<

was8bit 2019-06-30 18:00

One “trick” you could do to improve the visual feel is use different sized graphics.. not saying use bigger sprites... simply have different single cell graphics with smaller or larger forms... units closer to the viewers eye get the larger size, farther get the smaller... ones in the “middle” get middle sized graphics...

Mrlegoboy 2019-06-30 21:57 (Edited)

I know from practice that effect Doesnt really look that good without locational perspective, and larger sprites are more likely to overlap and will need to be quicksorted, I still haven’t really mastered quicksorting.

was8bit 2019-06-30 22:36

Yea, the effect wouldn’t be perfect....

How about using different shades.. all the same size... 3 shades might be doable... shading doesn’t require as much perfection as size would...

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