McStevey 2019-09-16 18:27
I want to learn how to make enemy bullets aim like in low-res Galaxy but I'm a little confused
Timo 2019-09-16 18:33
The idea is to calculate the "normal":
At first you just calculate the the distances for both X and Y between the two objects. This gives you already the vector of the direction, but it's too long. You need to calculate the length of it, and then divide both X and Y by the length. This is the "normal" vector, which can be used to move a sprite step by step.
McStevey 2019-09-16 18:45
Sorry I'm not sure I understand..
Timo 2019-09-16 20:29
I'll try to create an example soon.
McStevey 2019-09-16 20:37
Okay thank you very much:)
McStevey 2019-09-18 11:52
Thank you!